A design framework and a digital toolset supporting the early-stage explorations of responsive kinetic building skin concepts
Paper i proceeding, 2015

In this paper we present the first phase of our research on the development of a framework for early-stage responsive kinetic building skin design. The aims of this study were: to formulate a methodological and instrumental basis for the construction of the framework, to conduct an initial pre-assessment of its features, and finally to provide the first example of how the framework could be applied in practice. Importantly, at this point our goal was not yet to indicate the framework's effectiveness, but rather focus on formulating its foundations. A pilot design experiment, aimed at the probing of the framework's characteristics, suggests the emergence of its two noteworthy features. Firstly, it allows to freely but at the same time also systematically explore six design aspects of responsive architecture: form, functionality, performance, kinetic behaviors, system mechanics and responsiveness. Secondly, it helps to explore these six aspects using diverse means: parametric models, digital simulations, computational analyses, physical models and interactive prototypes. These features suggest that the framework could be a valid and useful means of supporting designers in the complex task of creating architectural concepts of responsive kinetic structures. © 2015, Vienna University of Technology, Vienna, Austria.

dynamic simulation

parametric design

rapid prototyping

performance analysis

conceptual design

Arduino microcontroller

Digital design methods

responsive kinetic architecture

hybrid digital toolsets


Malgorzata Zboinska

Chalmers, Arkitektur

Jan Cudzik

Robert Juchnevic

Kacper Radziszewski

Real Time: Proceedings of the 33rd eCAADe Conference

Vol. 2 715-725






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