Should I stay or should I go? Boundary maintaining mechanisms in Left 4 Dead 2
Paper in proceeding, 2012

In this paper we report an ethnographic study of Pick Up Groups (PUGs) in the game Left 4 Dead 2. Our aim with the study is to contribute with a deeper understanding of how these new social arenas are constituted by its’ participants and the role game design plays in structuring these encounters. As a deliberate attempt to go beyond the discussion in the game studies field about formalism versus play studies, we use both concepts from micro-sociology as well as concepts from the field of game design as our analytical framework. Our results shows that the dynamics of a PUG can be understood in relation to how players uphold and negotiate the boundary between the their in-game-identity based on their gaming skill and a other social relations outside of the game context.

Ethnography

Gameplay design patterns

Pick Up Groups

Frame analysis

Goffman

Author

Jonas Linderoth

University of Gothenburg

Staffan Björk

University of Gothenburg

Camilla Olsson

University of Gothenburg

Proceedings of DiGRA Nordic 2012 Conference: Local and Global: Games in Culture and Society

Subject Categories

Sociology

Media and Communications

More information

Created

10/10/2017