The Rooms - Creating immersive experiences through projected augmented reality
Conference contribution, 2014

In this paper, we describe The Rooms – a horror game that uses projected augmented reality to enable a new type of immersive gaming experience. Interviews and questionnaires from 20 players of the game showed that projected augmented reality games can support immersion and can avoid the problem of nausea that VR experiences can invoke. However, since players experienced different types of immersion the study suggests that a model that allows different and parallel types of immersion may provide more informative results when used in play tests. The Rooms also suggested that a new type of immersion, spatial immersion, might be a relevant addition to such models.

games

case study

Immersion

Author

Jacob Michelsen

Chalmers, Applied Information Technology (Chalmers)

Staffan Björk

University of Gothenburg

Foundations of Digital Games 2014

Subject Categories

Human Computer Interaction

More information

Created

10/8/2017