Exploration vs. exploitation, and how video game developers are able to combine the two
Journal article, 2016

This paper reports an in-depth qualitative study about the innovation work in the Swedish video game industry. More specifically, it focuses on how game developers are building ambidextrous capabilities to simultaneously addressing explorative and exploitative activities. The Swedish video game industry is a particularly suitable case to analyze ambidexterity, due to it´s extreme market success and continuous ability to adapt to technological and demand shifts. Based on the empirical data, three ambidextrous capabilities are pointed out as particularly valuable for video game developers; 1) the ability to dis-align between a creative and ecstatic work climate and the effectiveness in project organizing; 2) the balancing of inward and outward ideation influences, and 3) the diversity in operational means and knowledge paired with shared goals and motivations, derived from the love of games and game development.



game development



Björn Remneland Wikhamn

University of Gothenburg

Alexander Styhre

University of Gothenburg

Jan Ljungberg

University of Gothenburg

Anna Maria Szczepanska

University of Gothenburg

International Journal of Innovation Management

1363-9196 (ISSN)

Vol. 20 6

Subject Categories

Business Administration



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