Eliciting User Experience Information in Early Design Phases. The CARE Approach to In-Vehicle UX
Doctoral thesis, 2018
Firstly, the analysis phase of the design process was addressed, where a multi-method approach was employed to study current in-vehicle UX. UX is an umbrella term that has proven difficult to describe and conceptualise in studies. Therefore, the aim of the first study was to better understand what signifies the specific case of in-vehicle UX. Secondly, how to approach and understand user expectations on future autonomous cars was address in the two following studies, in order to address prospective research of novel systems. A method addressing research on user expectations was developed – Setting the Stage for Autonomous Cars. Thirdly, ideation was addressed in a series of workshops, containing generative and creative efforts for ideating future interactive in-vehicle systems. Methods such as enactment, small-scale scenarios, Wizard of Oz, a lo-fi driving simulator and the developed Setting the Stage for Autonomous Cars method were used. The final studies address concept evaluation, and comparatively explore the effects of choosing different product representations (storyboard and interactive prototype) and study contexts (Virtual Reality and in the field) in early UX evaluation.
Based on the outcomes of the studies, an approach is proposed – the CARE approach – for enabling richer and more in-depth UX data in early design phases. This approach suggests that there is a need to Contextualise the researched experience (conveying the intended use situation and sentisising the participants to experience), enabling the participant to Act (enabling interaction even at the stages of very lo-fi concepts), supporting Reflection on the experience (enhanced by generative elements in the methods, such as drawing concepts and enacting use) and enabling the participant to Express the experience (in more ways than by just relying on words). Furthermore, the thesis presents findings regarding what signifies in-vehicle UX, for example whole-body, multi-sensory interactions, the importance of the temporal stage of use, the social and multi-device context, and the changing relationship between user and car with increased automation. The results emphasise the importance of addressing the multisensory use situation in each design phase and for participants to express experiences, not only in words but also through enactment and generative techniques.
user experience
evaluation
in-vehicle
autonomous vehicles
UX
design methods
Author
Ingrid M Pettersson
Chalmers, Industrial and Materials Science, Design and Human Factors
A Bermuda Triangle?: A Review of Method Application and Triangulation in User Experience Evaluation
Conference on Human Factors in Computing Systems - Proceedings,;Vol. 2018-April(2018)
Paper in proceeding
Exploring User Experience in the Wild: Facets of the Modern Car
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics),;Vol. 9188(2015)p. 450-461
Paper in proceeding
Setting the stage for autonomous cars: A pilot study of future autonomous driving experiences
IET Intelligent Transport Systems,;Vol. 9(2015)p. 694-701
Journal article
Travelling from Fascination to New Meanings: Understanding User Expectations Through a Case Study of Autonomous Cars
International Journal of Design,;Vol. 11(2017)p. 1-11
Journal article
Designing for social experiences with and within autonomous vehicles - exploring methodological directions
DESIGN SCIENCE,;Vol. 4(2018)
Journal article
Horse, Butler or Elevator? Metaphors and enactment as a catalyst for exploring interaction with autonomous technology
Proceedings of DRS2018,;Vol. 3(2018)p. 1193-1207
Paper in proceeding
Design techniques for exploring automotive interaction in the drive towards automation
DIS 2017 - Proceedings of the 2017 ACM Conference on Designing Interactive Systems,;(2017)p. 147-160
Paper in proceeding
Pettersson, I., Karlsson M., Gkouskos, D. System representations formats and their influence on user experience evaluation
Pettersson, I., Karlsson M., Ghiurau T. F., Carlsson, M., Sonesson, T. Learning from user experience evaluation of in-vehicle systems in VR and in the field
The study case of this thesis is the in-vehicle UX of modern cars, including cars equipped with semi-autonomous driving systems. The aim is to form an understanding of what signifies in-vehicle UX from a user perspective and to explore how UX data can be elicited for input to novel in-vehicle concepts in early design phases. Building on six empirical studies, the results are summarized in a description of in-vehicle UX and an approach for eliciting UX data – the CARE approach.
AUX - Automotive User Experience
VINNOVA (2012-03664), 2013-01-01 -- 2016-12-31.
Areas of Advance
Transport
Subject Categories
Design
Interaction Technologies
Human Computer Interaction
ISBN
978-91-7597-786-7
Doktorsavhandlingar vid Chalmers tekniska högskola. Ny serie: 4467
Publisher
Chalmers
the Virtual Development Laboratory (VDL), at Chalmers Tvärgata 4 - 6
Opponent: Professor of Practice Virpi Roto, Aalto University, Finland