"It Is Not Always Discovery Time" : Four Pragmatic Approaches in Designing AI Systems
Paper in proceeding, 2022

While systems that use Artificial Intelligence (AI) are increasingly becoming part of everyday technology use, we do not fully understand how AI changes design processes. A structured understanding of how designers work with AI is needed to improve the design process and educate future designers. To that end, we conducted interviews with designers who participated in projects which used AI. While past work focused on AI systems created by experienced designers, we focus on the perspectives of a diverse sample of interaction designers. Our results show that the design process of an interactive system is affected when AI is integrated and that design teams adapt their processes to accommodate AI. Based on our data, we contribute four approaches adopted by interaction designers working with AI: a priori, post-hoc, model-centric, and competence-centric. Our work contributes a pragmatic account of how design processes for AI systems are enacted.

data work

process

artifcial intelligence

design

Author

Maximiliane Windl

Ludwig Maximilian University of Munich (LMU)

Sebastian S. Feger

Ludwig Maximilian University of Munich (LMU)

Lara Zijlstra

Utrecht University

Albrecht Schmidt

Ludwig Maximilian University of Munich (LMU)

Paweł W. Woźniak

Chalmers, Computer Science and Engineering (Chalmers), Interaction Design and Software Engineering

PROCEEDINGS OF THE 2022 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI' 22)


978-1-4503-9157-3 (ISBN)

CHI Conference on Human Factors in Computing Systems (CHI)
New Orleans, LA, USA,

Subject Categories

Production Engineering, Human Work Science and Ergonomics

Design

Interaction Technologies

Information Science

Human Computer Interaction

DOI

10.1145/3491102.3501943

More information

Latest update

10/26/2023