Faster and Smaller Solutions of Obliging Games
Paper in proceeding, 2024

Obliging games have been introduced in the context of the game perspective on reactive synthesis in order to enforce a degree of cooperation between the to-be-synthesized system and the environment. Previous approaches to the analysis of obliging games have been small-step in the sense that they have been based on a reduction to standard (non-obliging) games in which single moves correspond to single moves in the original (obliging) game. Here, we propose a novel, large-step view on obliging games, reducing them to standard games in which single moves encode long-term behaviors in the original game. This not only allows us to give a meaningful definition of the environment winning in obliging games, but also leads to significantly improved bounds on both strategy sizes and the solution runtime for obliging games.

Emerson-Lei games

reactive synthesis

Two-player games

parity games

Author

Daniel Hausmann

Chalmers, Computer Science and Engineering (Chalmers), Formal methods

University of Gothenburg

University of Liverpool

Nir Piterman

Chalmers, Computer Science and Engineering (Chalmers), Formal methods

University of Gothenburg

Leibniz International Proceedings in Informatics, LIPIcs

18688969 (ISSN)

Vol. 311 28
9783959773393 (ISBN)

35th International Conference on Concurrency Theory, CONCUR 2024
Calgary, Canada,

Subject Categories (SSIF 2011)

Computer and Information Science

DOI

10.4230/LIPIcs.CONCUR.2024.28

More information

Latest update

9/20/2024