Collaboration in Co-located Collaborative Digital Games - Towards a Quadripartite Taxonomy
Paper in proceeding, 2023

In this paper, we propose a taxonomy for the classification of collaborative interaction situations derived from studying a set of co-located collaborative gameplay sessions. The taxonomy builds on the MDA framework and Activity Theory (AT) as top-level attributes, and offers the analytical dimensions WHAT, WHO, WHEN and HOW, each containing a number of sub-categories, for evaluating different levels of collaborative interaction mediated by games. The work is based on a three stage process: design of game instances, data collection, and analysis of play sessions. This taxonomy is an initial step towards capturing the complexity of collaboration mediated by games, and helps in understanding and studying collaboration as a phenomena in game design. Our preliminary work provides a characterization of multiple dimensions of collaborative interaction, providing game designers a starting point for deeper understanding into collaborative interaction mediated by a collocated gameplay.

Author

Gökçe Elif Baykal

Özyeğin University

Eva Eriksson

Aarhus University

Olof Torgersson

University of Gothenburg

Chalmers, Computer Science and Engineering (Chalmers), Interaction Design and Software Engineering

Conference on Human Factors in Computing Systems - Proceedings

72
9781450394222 (ISBN)

Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, CHI EA 2023
Hamburg, Germany,

Subject Categories (SSIF 2025)

Other Engineering and Technologies

Computer Sciences

DOI

10.1145/3544549.3585760

More information

Latest update

6/26/2025