Goal Playable Concepts Coupling Gameplay Design Patterns with Playable Concepts
Paper in proceeding, 2023

In this paper, we present experiences of designing and implementing a series of playable concepts based on gameplay design patterns for goals and goal structures. These playable concepts are coupled with existing gameplay design patterns to enable complementary design knowledge representations, allowing different perspectives for the same phenomenon. Twenty-six playable concepts were created and are available online at itch.io. The paper discusses the details of the design process and reflects on the value of interactive representation of design knowledge and on coupling design knowledge representations. The paper contributes to the ongoing discussions in the game research community concerning documenting and disseminating game design knowledge.

Author

Zhuo Lyu

City University of Hong Kong

Jussi Holopainen

City University of Hong Kong

Staffan Björk

University of Gothenburg

Chalmers, Computer Science and Engineering (Chalmers), Interaction Design and Software Engineering

ACM International Conference Proceeding Series

57-66
9798400708749 (ISBN)

26th International Academic Mindtrek Conference, ACADEMIC MINDTRICK 2023
Tampere, Finland,

Subject Categories (SSIF 2025)

Computer Sciences

Design

DOI

10.1145/3616961.3616986

More information

Latest update

6/27/2025