Iterative Writing and Curiosity Learning in Interaction Design Education
Conference poster, 2026
This project presents a three-year pedagogical redesign of a master's-level interaction design course in which a traditional final report was replaced by three shorter reports integrated into the main phases of the design process: exploration, prototyping and evaluation, and design iteration. The model encourages students to engage in continuous reflection and connect writing directly to ongoing design work.
Iterative writing transforms writing from a reporting activity into a core design practice. It supports exploration, development, and improvement while strengthening reflection, self-assessment, and reflective judgement. Writing becomes part of design knowledge formation rather than post-hoc documentation.
Over three years, the redesigned course showed positive outcomes, including improved course evaluations, a more balanced workload, and stronger opportunities for reflection. The most recent course evaluation reached 4.5 out of 5, one of the highest ratings in the programme. The project highlights how structured writing, curiosity-driven learning, and iterative practice can reinforce one another to support deep learning in design education.
Curiosity-Driven Learning
Design Knowledge Formation
Reflective Practice
Iterative Writing
Interaction Design Education
Author
Morteza Abdipour
Chalmers, Computer Science and Engineering (Chalmers), Interaction Design and Software Engineering
Jasmina Maric
Chalmers, Computer Science and Engineering (Chalmers), Interaction Design and Software Engineering
Gothenburg, Sweden,
Areas of Advance
Information and Communication Technology
Subject Categories (SSIF 2025)
Human Computer Interaction
Design
Driving Forces
Innovation and entrepreneurship
Learning and teaching
Pedagogical work