Decorating the Institution: Unacknowledged Emotional Labor in Designing AI Tools for Gender Equality
Paper in proceeding, 2026

This paper explores the development of an artificial intelligence–based collaboration tool designed to enhance gender inclusion within Scandinavian academia, with a particular focus on technology-related fields. Using a mixed-methods approach, we collected both qualitative and quantitative data from participants involved in the project’s design and implementation. Our findings show that motivations for participation were deeply rooted in personal values related to gender equality, enthusiasm for innovative approaches, and a shared desire to contribute to meaningful institutional change. However, the study also reveals that involvement in gender inclusion efforts often entails a complex emotional journey—beginning with initial excitement and leading to a strong sense of purpose, yet frequently marked by exhaustion, isolation, and unacknowledged labor. We underscore the critical role of teamwork and peer support throughout this process and argue that genuine progress requires more than symbolic institutional commitments. We call for structural change, grounded in sustained Human–AI–Human collaboration, to ensure that gender inclusion becomes an integral part of academic and technological advancement—not merely its decoration.

Designing AI chatbots

HAIH

Emotion analysis

Gender inclusion

Author

Jasmina Maric

Chalmers, Computer Science and Engineering (Chalmers), Interaction Design and Software Engineering

University of Gothenburg

Kimia Mohammadi Mohammadi

University of Gothenburg

Student at Chalmers

Samantha Hookway

University of Gothenburg

Chalmers, Computer Science and Engineering (Chalmers), Interaction Design and Software Engineering

Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering

1867-8211 (ISSN) 1867822x (eISSN)

Vol. 695 LNICST 105-126
9783032269959 (ISBN)

14th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2025
Dubai, United Arab Emirates,

Subject Categories (SSIF 2025)

Production Engineering, Human Work Science and Ergonomics

Other Engineering and Technologies

Human Computer Interaction

Gender Studies

Design

DOI

10.1007/978-3-032-26996-6_7

More information

Latest update

7/6/2026 1