A Web-Based Tool for Localization Training in Orienteering from First-Person Video
Paper in proceeding, 2026

In orienteering athletes are often required to localize themselves on a map while moving through terrain, but this skill is difficult to isolate and repeat in ordinary outdoor training. We present a web-based training application that converts first-person running video, GPS tracks, and orienteering maps into short localization tasks. In each task, the athlete observes a video segment, follows the movement on the map from a known start position, and submits an estimate of the final position after the clip ends. The application supports both multiplayer, gamified sessions and individual practice, and provides feedback based on distance error and response time. The associated dataset currently contains approximately 10.5 hours of first-person video from the Gothenburg area, with tasks curated from synchronized video, GPX, map, and metadata files. We describe the application concept, dataset workflow, and implementation, and report formative observations from 235 sessions with orienteer s ranging from beginners to international competitive level.

Localization

Gamification

Orienteering

Training Application

Sports Technology

Map Reading

Author

Marco L. Della Vedova

Vehicle Engineering and Autonomous Systems

Proceedings of the 14th International Congress on Sport Sciences Research and Technology Support - icSPORTS

2184-3201 (ISSN)

Vol. 1 47-57

14th International Congress on Sport Sciences Research and Technology Support - icSPORTS
Angers, France,

Spatial Intelligence and Performance in Orienteering

Swedish Research Council for Sport Science (P2026-0221), 2026-01-01 -- 2026-12-31.

Subject Categories (SSIF 2025)

Human Computer Interaction

DOI

10.5220/0015293700004981

More information

Latest update

10/29/2026