3D-City Modeling: A Semi-automatic Framework for Integrating Different Terrain Models
Paper in proceeding, 2011

In recent years, many systems have been developed to handle realtime rendering of a 3D-city model and its terrain. These terrains are often constructed using one of the two main methods for representing terrain e.g. Image-based or geometry-based terrains. Both of these methods have its advantages and disadvantages, which are presented in this paper. However, by combining these methods and their advantages a more efficient modeling tool can be achieved. This paper presents a framework of how these two techniques can be linked and integrated by usage of the Graphics Processing Unit(GPU), which result in a user-friendlier and more efficient modeling process of terrain. The main objective with our framework is to address the difficulty of integrating a 3D model of a planned building with its surrounding ground, into a 3D-city model. Furthermore, the framework is also applicable on general 3D models that address the same issues regarding integration of 3D models into a terrain model.

Author

Mattias Roupé

Chalmers, Civil and Environmental Engineering, Construction Management

Mikael Johansson

Chalmers, Civil and Environmental Engineering, Construction Management

Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

03029743 (ISSN) 16113349 (eISSN)

Vol. Volume 6939/2011 725-734
978-3-642-24030-0 (ISBN)

Subject Categories

Computer Engineering

Software Engineering

Computer Science

Areas of Advance

Information and Communication Technology

Building Futures (2010-2018)

ISBN

978-3-642-24030-0

More information

Created

10/8/2017