Educational methods for teaching vocational knowledge in a virtual environmen
Paper in proceeding, 2003

A conceptual model for a computer based educational game for the training of assembly work in the automotive industry is presented. The prospects of succeeding to achieve the necessary educational quality are discussed. One conclusion is that it is not economically feasible today to implement and maintain such an advanced concept. An alternative learning form for the required needs is presented - an educational venture to develop Visual Process Instructions together with individual plans for human resource development including parallel training for a professional career after the period of being an assembly worker.

Education

Work organization.

Knowledge transfer

Training

Knowledge representation

Assemblers

Learning

Game theory

Automotive

Author

Bertil Gustafsson

Chalmers, Product and Production Development

Proceedings of IFAC:s 8th Symposium on Automated Systems Based on Human Skill and Knowledge

Subject Categories

Pedagogical Work

Other Social Sciences not elsewhere specified

More information

Created

10/6/2017