Digital game based learning and serious game for higher education
Paper in proceedings, 2017

Game based learning has proved to increase the motivation of learning among students. A first development of this regarding automation strategies was presented last year in terms of analog games. During the year, development towards Digital Game Based Learning (DGBL) and the use of Serious Games (SG) have been our focus. A mobile game was developed and validated in two rounds during the year and approximately 200 students in total have played and evaluated the game. The aim of this paper is to show how DGBL and SG can be used in higher education in order to explain a complex context and what can be gained regarding using the evaluation form.

Author

Åsa Fasth Berglund

Chalmers, Product and Production Development, Production Systems

Jonathan Sterner

Emil Kanter Marin

Sandra Mattsson

Chalmers, Product and Production Development, Production Systems

Louise Wahlstrand

KUL

Subject Categories

Production Engineering, Human Work Science and Ergonomics

Learning

Pedagogical Work

Communication Studies

Areas of Advance

Production

Learning and teaching

Pedagogical work

More information

Created

10/7/2017