Technical Concept and Technology Choices for Implementing a Tangible Version of the Sokoban Game
Paper in proceeding, 2017

This paper presents and discusses the technical concept of a virtual reality version of the Sokoban game with a tangible interface. The underlying rationale is to provide spinal-cord injury patients who are learning to use a neuroprosthesis to restore their capability of grasping with a game environment for training. We describe as relevant elements to be considered in such a gaming concept: input, output, virtual objects, physical objects, activity tracking and personalised level recommender. Finally, we also describe our experiences with instantiating the overall concept with hand-held mobile phones, smart glasses and a head mounted cardboard setup.

H.5.1 [HCI]: Multimedia Information Systems

Computer Science

Input devices and strategies

H.5.2 [HCI]: User Interfaces

Author

G. Luzhnica

Know-Center, Graz

Christoffer Öjeling

Student at Chalmers

E. Veas

Know-Center, Graz

V. Pammer

Technische Universität Graz

Adjunct Proceedings of the 2016 Ieee International Symposium on Mixed and Augmented Reality (Ismar-Adjunct)

113-114

Subject Categories

Human Computer Interaction

DOI

10.1109/ISMAR-Adjunct.2016.0053

More information

Latest update

11/12/2019