Target echo calculations using the OpenGL graphics pipeline
Journal article, 2021

This paper presents a novel approach to using modern graphics card capabilities for predicting the hydroacoustic target echo strength of an object. The key feature of this method is to inject code in the fragment shader stage of the OpenGL graphics pipeline, in effect transforming the optics reflection problem of computer graphics to an acoustic reflection problem. This is exemplified with the simple situation of an acoustically hard body and the monostatic detection case. Numerical accuracy is compared with Kirchhoff theory for simple bodies. Some suggestions for further work are proposed. (C) 2021 Elsevier Ltd. All rights reserved.

GPU

Acoustic scattering

Target strength

Author

Lennart Bosser

Swedish Defence Research Agency (FOI)

John Daniel Bosser

Student at Chalmers

Applied Acoustics

0003-682X (ISSN) 1872910x (eISSN)

Vol. 181 108133

Subject Categories

Computational Mathematics

Signal Processing

Computer Vision and Robotics (Autonomous Systems)

DOI

10.1016/j.apacoust.2021.108133

More information

Latest update

7/5/2021 5