Dan Dolonius
Showing 7 publications
On sparse voxel DAGs and memory efficient compression of surface attributes for real-time scenarios
UV-free Texturing using Sparse Voxel DAGs
Spherical Gaussian Light‐field Textures for Fast Precomputed Global Illumination
Compressing color data for voxelized surface geometry
Compressing color data for voxelized surface geometry
Fast, Memory-Efficient Construction of Voxelized Shadows
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