Dan Dolonius

Showing 6 publications

2020

Spherical Gaussian Light‐field Textures for Fast Precomputed Global Illumination

Roc Ramon Currius, Dan Dolonius, Ulf Assarsson et al
Computer Graphics Forum. Vol. 39 (2), p. 133-146
Journal article
2020

UV-free Texturing using Sparse Voxel DAGs

Dan Dolonius, Erik Sintorn, Ulf Assarsson
Computer Graphics Forum. Vol. 39 (2), p. 121-132
Journal article
2019

Compressing color data for voxelized surface geometry

Dan Dolonius, Erik Sintorn, Viktor Kämpe et al
IEEE Transactions on Visualization and Computer Graphics. Vol. 25 (2), p. 1270-1282
Journal article
2017

Compressing color data for voxelized surface geometry

Dan Dolonius, Erik Sintorn, Viktor Kämpe et al
Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, p. 13:1--13:10-
Paper in proceeding
2016

Fast, Memory-Efficient Construction of Voxelized Shadows

Viktor Kämpe, Erik Sintorn, Dan Dolonius et al
IEEE Transactions on Visualization and Computer Graphics. Vol. 22 (10), p. 2239-2248
Journal article

Download publication list

You can download this list to your computer.

Filter and download publication list

As logged in user (Chalmers employee) you find more export functions in MyResearch.

You may also import these directly to Zotero or Mendeley by using a browser plugin. These are found herer:

Zotero Connector
Mendeley Web Importer

The service SwePub offers export of contents from Research in other formats, such as Harvard and Oxford in .RIS, BibTex and RefWorks format.

There are no projects.
There might be more projects where Dan Dolonius participates, but you have to be logged in as a Chalmers employee to see them.