Dan Dolonius

Showing 7 publications

2020

UV-free Texturing using Sparse Voxel DAGs

Dan Dolonius, Erik Sintorn, Ulf Assarsson
Computer Graphics Forum. Vol. 39 (2), p. 121-132
Journal article
2020

Spherical Gaussian Light‐field Textures for Fast Precomputed Global Illumination

Roc Ramon Currius, Dan Dolonius, Ulf Assarsson et al
Computer Graphics Forum. Vol. 39 (2), p. 133-146
Journal article
2019

Compressing color data for voxelized surface geometry

Dan Dolonius, Erik Sintorn, Viktor Kämpe et al
IEEE Transactions on Visualization and Computer Graphics. Vol. 25 (2), p. 1270-1282
Journal article
2017

Compressing color data for voxelized surface geometry

Dan Dolonius, Erik Sintorn, Viktor Kämpe et al
Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, p. 13:1--13:10-
Paper in proceeding
2016

Fast, Memory-Efficient Construction of Voxelized Shadows

Viktor Kämpe, Erik Sintorn, Dan Dolonius et al
IEEE Transactions on Visualization and Computer Graphics. Vol. 22 (10), p. 2239-2248
Journal article

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