Exploring Aesthetic Gameplay Design Patterns – Camaraderie in Four Games
Paper in proceeding, 2010

This paper describes a theoretical exploration of aesthetics ideals of gameplay. Starting from observations about the game artifact, several gameplay properties that can affect the aesthetical experience are identified, e.g. tempting challenges, cohesion, and gamer interaction. These properties are then used to describe several aesthetical ideals of gameplay, e.g. emergence, reenactment, meditative, and camaraderie. The properties and ideals provide concepts for how games attribute aesthetical value to gameplay design and how they distinguish their own preferences from inherent qualities of a game artifact.

Gameplay Aesthetics

Author

Staffan Björk

University of Gothenburg

Sus Lundgren

Karl Bergström

University of Gothenburg

Mindtrek 2010

Subject Categories

Computer and Information Science

More information

Created

10/10/2017