Exploring Aesthetic Gameplay Design Patterns – Camaraderie in Four Games
Paper i proceeding, 2010

This paper describes a theoretical exploration of aesthetics ideals of gameplay. Starting from observations about the game artifact, several gameplay properties that can affect the aesthetical experience are identified, e.g. tempting challenges, cohesion, and gamer interaction. These properties are then used to describe several aesthetical ideals of gameplay, e.g. emergence, reenactment, meditative, and camaraderie. The properties and ideals provide concepts for how games attribute aesthetical value to gameplay design and how they distinguish their own preferences from inherent qualities of a game artifact.

Gameplay Aesthetics


Staffan Björk

Göteborgs universitet

Sus Lundgren

Karl Bergström

Göteborgs universitet

Mindtrek 2010


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