Staffan Björk

Professor vid Interaktionsdesign och Software Engineering

Källa: chalmers.se
Image of Staffan Björk

Visar 75 publikationer

2019

Using Gameplay Design Patterns with Children in the Redesign of a Collaborative Co-located Game

Eva Eriksson, Gökçe Elif Baykal, Olof Torgersson et al
Proceedings of the 18th ACM International Conference on Interaction Design and Children, IDC 2019. Vol. 18, p. 15-25
Paper i proceeding
2018

Understanding grassroots sports gamification in the wild

Kristina Knaving, Pawel Wozniak, Jasmin Niess et al
ACM International Conference Proceeding Series, p. 102-113
Paper i proceeding
2016

Cheating in Candy Crush Saga

Marcus Carter, Staffan Björk
Social, Casual and Mobile Games - The Changing Gaming Landscape
Kapitel i bok
2015

Flow is Not Enough: Understanding the Needs of Advanced Amateur Runners to Design Motivation Technology

Kristina Knaving, Pawel Wozniak, Morten Fjeld et al
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI '15). Vol. 2015-April, p. 10-
Paper i proceeding
2015

Fabricated Innocence – How people can be lured into feel bad games

Staffan Björk
The Dark Side of Game Play: Controversial Issues in Playful Environments, p. 20-
Kapitel i bok
2015

Untangling running: designing for real-life runner experiences

Pawel Wozniak, Kristina Knaving, Staffan Björk et al
Interactions. Vol. 22 (2), p. 4-43
Artikel i övrig tidskrift
2015

Thrimage: An Empathy-Oriented Discussion Tool for Classroom Use

Sus Lundgren, Olof Torgersson, Staffan Björk
MobileHCI '15: Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Service, p. 628-635
Paper i proceeding
2015

Game Research Methods: An overview

Petri Lankoski, Staffan Björk
Samlingsverk (redaktörskap)
2015

Patterns, Dungeons and Generators

Steve Dahlskog, Staffan Björk, Julian Togelius
Foundations of Digital Games Conference, 2015
Paper i proceeding
2015

RUFUS: Remote supporter feedback for long-distance runners

Pawel Wozniak, Kristina Knaving, Staffan Björk et al
MobileHCI 2015 - Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, p. 115-124
Paper i proceeding
2014

Digital Fabrication by IDAC – Aims, Steps and Transferable Principles

Eva Eriksson, Wolmet Barendregt, Staffan Björk et al
FabLearn Europe 2014
Övrigt konferensbidrag
2014

The Conceptual Relationship Model - Understanding patterns and mechanics in game design

Carl Magnus Olsson, Staffan Björk, Steve Dahlskog
Proceedings of DiGRA 2014 (DIGITAL GAMES RESEARCH ASSOCIATION). August 3-6, 2014, Snowbird, Utah, USA
Paper i proceeding
2014

The Rooms - Creating immersive experiences through projected augmented reality

Jacob Michelsen, Staffan Björk
Foundations of Digital Games 2014
Övrigt konferensbidrag
2014

Should I stay or should I go? A Study of Pickup Groups in Left 4 Dead 2

Jonas Linderoth, Staffan Björk, Camilla Olsson
Transactions of the Digital Games Research Association. Vol. 1 (2)
Artikel i vetenskaplig tidskrift
2014

The Case for Computer-Augmented Games

Karl Bergström, Staffan Björk
Transactions of DiGRA. Vol. 1 (3), p. 32-
Artikel i vetenskaplig tidskrift
2014

X-COM: UFO Defense vs. XCOM: Enemy Unknown - Using Gameplay Design Patterns to Understand Game Remakes

Alessandro Canossa, Staffan Björk, Mark J. Nelson
Foundations of Digital Games 2014
Övrigt konferensbidrag
2013

Understanding Computer Role-Playing Games - A Genre Analysis Based on Gameplay Features in Combat Systems

Christopher Dristig Stenström, Staffan Björk
Workshop on Design Patterns in Games at Foundations of Digital Games 2013., p. 8-
Paper i proceeding
2013

Designing for Fun and Play: Exploring possibilities in design for gamification

Kristina Knaving, Staffan Björk
Gamification 2013
Övrigt konferensbidrag
2013

Dark Patterns in the Design of Games

Jose Zagal, Staffan Björk, Chris Lewis
Foundations of Digtal Games 2013, p. 8-
Paper i proceeding
2013

On The Foundations of Digital Games

Staffan Björk
Foundations of Digital Games 2013, p. 8-
Paper i proceeding
2012

Neither playing nor gaming: Pottering in games

Sus Lundgren, Staffan Björk
2012 Foundation of Digital Games Conference, FDG 2012, Raleigh, 29 May-1 June 2012, p. 113-120
Paper i proceeding
2012

Should I stay or should I go? Boundary maintaining mechanisms in Left 4 Dead 2

Jonas Linderoth, Staffan Björk, Camilla Olsson
Proceedings of DiGRA Nordic 2012 Conference: Local and Global: Games in Culture and Society
Paper i proceeding
2012

Best before: The red queen dilemma of preserving video games?

Staffan Björk
Game Studies. Vol. 12 (2)
Artikel i övrig tidskrift
2012

Tisch - Digital Tools Supporting Board Games

ulf hartelius, johan fröhlander, Staffan Björk
Foundations of Digital Games 2012
Paper i proceeding
2012

Zero-Player Games - What We Talk about When We Talk about Players

Staffan Björk, Jesper Juul
The Philosophy of Computer Games Conference, Madrid 2012
Övrigt konferensbidrag
2011

Not a casual review: Reading jesper juul's a casual revolution

Staffan Björk
Game Studies. Vol. 11 (2)
Artikel i övrig tidskrift
2011

AI design for believable characters via gameplay design patterns

P. Lankoski, A. Johansson, B. Karlsson et al
Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments, p. 15-31
Kapitel i bok
2010

Pick up groups as situated activity systems. Game design and social rules in Left 4 Dead 2

Staffan Björk, Jonas Linderoth
11th Annual Conference of the Association of Internet Researchers (AoIR), October 21-23, 2010, Göteborg.
Övrigt konferensbidrag
2010

Exploring aesthetical gameplay design patterns: camaraderie in four games

Karl Bergström, Staffan Björk, Sus Lundgren
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments
Paper i proceeding
2010

Undercurrents – A Computer-Based Gameplay Tool to Support Tabletop Roleplaying

Staffan Björk, Karl Bergström, Staffan Jonsson
Nordic DiGRA 2010
Paper i proceeding
2010

Exploring Aesthetic Gameplay Design Patterns – Camaraderie in Four Games

Staffan Björk, Sus Lundgren, Karl Bergström
Mindtrek 2010
Paper i proceeding
2009

What One Can Learn from Game Systems

Staffan Björk
ISAGA 2009
Paper i proceeding
2009

Exploring Aesthetic Ideals of Gameplay

Sus Lundgren, Karl Bergström, Staffan Björk
Breaking New Ground: Innovation in Games, Play, Practice and Theory
Paper i proceeding
2009

Speldesign som didaktisk design

Staffan Björk
Didaktisk Design i Digital Miljö – Om Lärande, Multimodalitet och Spel
Kapitel i bok
2009

The Importance of Being a Player

Staffan Björk, Maria Åresund
HumanIT. Vol. 10 (1)
Artikel i vetenskaplig tidskrift
2009

Gameplay Design Patterns for Game Dialogues

Jenny Brusk, Staffan Björk
DiGRA 2009: Breaking New Ground: Innovation in Games, Play, Practice and Theory
Paper i proceeding
2009

Exploring Aesthetic Ideals of Gameplay

Sus Lundgren, Karl J Bergström, Staffan Björk
4th Digital Games Research Association International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory, DiGRA 2009; London; United Kingdom; 1 September 2009 through 4 September 2009, p. 8-
Paper i proceeding
2008

Tangible Handimation - Real-time Animation with a Sequencer-based Tangible Interface

Anders Svensson, Staffan Björk, Karl-Petter Åkesson
NordiChi 2008
Paper i proceeding
2008

Supporting Group Relationships in Mediated Domestic Environments

Peter Ljungstrand, Staffan Björk
Mindtrek 2008
Övrigt konferensbidrag
2008

Gameplay Design Patterns for Motivation

Jussi Holopainen, Staffan Björk
ISAGA 2008
Paper i proceeding
2008

Character-Driven Game Design: Characters, Conflicts, and Gameplay

Staffan Björk, Petri Lankoski
Sixth International Conference in Game Design and Technology
Paper i proceeding
2008

Games, Gamers, & Gaming - Understanding Game Research

Staffan Björk
Mindtrek 2008
Övrigt konferensbidrag
2007

Tools for Developing Design Patterns for Mathematical Computer Games

Yishay Mor, Niall Winter, David Pratt et al
Game in' Action conference, Göteborg, Sweden
Paper i proceeding
2007

Insectopia - Using the real world as a game resource

Johan Peitz, Staffan Björk
Borries, Friedrich von, Walz, Steffen P., Böttger, Matthias (eds.) Space Time Play. On the Synergy Between Computer Games, Architecture, and Urbanism
Kapitel i bok
2007

The Importance of Being a Player

Maria Åresund, Staffan Björk
Game in' Action conference, Göteborg, Sweden
Paper i proceeding
2007

Game Design in VR Systems for Rehabilitation

Staffan Björk, Daniel Goude, Martin Rydmark
Proceedings of MMVR (Medicine Meets Virtual Reality). Vol. 15, p. 146-148
Artikel i vetenskaplig tidskrift
2007

Design patterns are Dead - Long Live Design Patterns

Staffan Björk, Jussi Holopainen
Borries, Friedrich von, Walz, Steffen P., Böttger, Matthias (eds.) Space Time Play. On the Synergy Between Computer Games, Architecture, and Urbanism
Kapitel i bok
2007

Gameplay Design Patterns for Believable Non-Player Characters

Petri Lankoski, Staffan Björk
DiGRA 2007, Tokyo, Japan
Paper i proceeding
2007

Pirates! Using the Physical World as a Game Board

Staffan Björk, Peter Ljungstrand
Borries, Friedrich von, Walz, Steffen P., Böttger, Matthias (eds.) (2007), Space Time Play. On the Synergy Between Computer Games, Architecture, and Urbanism
Kapitel i bok
2007

Socially Adaptable Games - From Pirates! to Insectopia

Staffan Björk, Peter Ljungstrand, Jussi Holopainen
Magerkurth, C. (ed.) Pervasive Games Applications.
Kapitel i bok
2007

Insectopia - Exploring Pervasive Games through Technology already Pervasively Available

Johan Peitz, Hanna-mari Saarenpaa, Staffan Björk
Advancements in Computer Entertainment, Salzburg, Austria, 2007
Paper i proceeding
2007

Game Design Patterns

Bernt Kreimeier, Jussi Holopainen, Staffan Björk
Game Developers Conference 2003, March 4-8, 2003, San Jose, CA, USA
Övrigt konferensbidrag
2007

Teaching Gameplay Design Patterns

Jussi Holopainen, Staffan Björk, Jussi Kuittinen
ISAGA 2007, Nijmegen,The Netherlands
Paper i proceeding
2007

Illuminating Cracks and Drawing Illusionary Lines - Changing Urban Perspectives through Pervasive Games

Staffan Björk
Borries, Friedrich von, Walz, Steffen P., Böttger, Matthias (eds.) Space Time Play. On the Synergy Between Computer Games, Architecture, and Urbanism
Kapitel i bok
2007

Understanding Pervasive Games through Gameplay Design Patterns

Johan Peitz, Staffan Björk
DiGRA 2007, Tokyo, Japan
Paper i proceeding
2007

CHI 2003 Extended Abstracts CD-ROM

Gilbert Cockton, P Korhonen, E Bergman et al
Bok
2007

Spelforskning som en del av Interaktionsdesign

Staffan Björk
Linderoth (ed.) Virtuella lekar och digitala berättelser - Perspektiv på datorspel
Kapitel i bok
2006

Wizard's Apprentice - gameplay-oriented design of a computer-augmented board game

Johan Peitz, Staffan Björk, Anu Jäppinen
Advancements in Computer Entertainment, Hollywood, USA, 2006
Paper i proceeding
2005

Socially Adaptable Games

Staffan Björk, Daniel Eriksson, Johan Peitz
Lightning round presentation at Changing Views: Worlds in Play, DiGRA conference 2005
Paper i proceeding
2005

The story of myTHeme, an Event-Driven Iterative Model for Multidisciplinary Game Design

Staffan Björk, Sus Lundgren
Advancements in Computer Entertainment 2005, Polytechnic University of Valencia (UPV), Spain, June 15th - 17th, 2005
Paper i proceeding
2005

Forces, Clashes and Remnants: a Model for Event-Driven Iterative Multidisciplinary Game Design

Sus Lundgren, Staffan Björk
Proceedings of ACM SIGCHI International Conference on Advances in Computer Entertainment Technology (ACE 2005)
Paper i proceeding
2005

Games and Design Patterns

Staffan Björk, Jussi Holopainen
The Game Design Reader: A Rules of Play Anthology, Salen, K. & Zimmerman, E. (eds)
Kapitel i bok
2005

Enhancing board games with electronics

Daniel Eriksson, Johan Peitz, Staffan Björk
Pervasive Games 2005 Workshop (part of Pervasive 2005), Munchen, Germany, 2005
Paper i proceeding
2005

Stepping stones between design and theory

Staffan Björk
Part of the panel Theory is Play is Design is Theory at Changing Views: Worlds in Play, DiGRA conference 2005
Övrigt konferensbidrag
2004

Game Desing Patterns of Mobile Games

Ola Davidsson, Johan Peitz, Staffan Björk
Rapport
2004

Iperg position paper

Annika Waern, Steve Benford, Vertkes Goetcherian et al
Workshop on Gaming Applications in Pervasive Computing Environments, Second International Conference on Pervasive Computing: Pervasive 2004, Vienna Austria, April 21-23, 2004
Övrigt konferensbidrag
2004

Enhanced Reality Live Role Playing

Jonas Söderberg, Annika Waern, Karl-Petter Åkesson et al
Workshop on Gaming Applications in Pervasive Computing Environments, Second International Conference on Pervasive Computing: Pervasive 2004, Vienna Austria, April 21-23, 2004
Övrigt konferensbidrag
2004

Patterns in Game Design

Staffan Björk, Jussi Holopainen
Bok
2003

Describing Games - An Interaction-Centric Structural Framework

Staffan Björk, Jussi Holopainen
Level Up - CD-ROM Proceedings of Digital Games Research Conference 2003, Utrecht, The Netherlands, 4-6 November 2003
Paper i proceeding
2003

Game Design Patterns

Staffan Björk, Sus Lundgren, Jussi Holopainen
Proceedings of Level Up - 1st International Digital Games Research Conference 2003, Utrecht, the Netherlands
Övrigt konferensbidrag
2003

MyTHeme. A Computer-Augmented Storytelling game for non-storytellers

Staffan Björk, Sus Lundgren, Karl-Petter Åkesson
Demonstration at Digital Games Research Conference 2003. Utrecht, The Netherlands, 4-6 November
Poster (konferens)
2003

Game Design Patterns

Staffan Björk, Sus Lundgren, Jussi Holopainen
evel Up - Proceedings of Digital Games Research Conference 2003, Utrecht, The Netherlands, 4-6 November 2003
Paper i proceeding
2003

Game Mechanic: Describing Computer-Augmented Games in Terms of Interaction

Sus Lundgren, Staffan Björk
TIDSE 2003
Paper i proceeding

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