Staffan Björk

Visar 75 publikationer
Using Gameplay Design Patterns with Children in the Redesign of a Collaborative Co-located Game
Understanding grassroots sports gamification in the wild
Patterns, Dungeons and Generators
Fabricated Innocence – How people can be lured into feel bad games
Untangling running: designing for real-life runner experiences
RUFUS: Remote supporter feedback for long-distance runners
Thrimage: An Empathy-Oriented Discussion Tool for Classroom Use
Digital Fabrication by IDAC – Aims, Steps and Transferable Principles
Should I stay or should I go? A Study of Pickup Groups in Left 4 Dead 2
The Case for Computer-Augmented Games
The Rooms - Creating immersive experiences through projected augmented reality
The Conceptual Relationship Model - Understanding patterns and mechanics in game design
Dark Patterns in the Design of Games
On The Foundations of Digital Games
Designing for Fun and Play: Exploring possibilities in design for gamification
Neither playing nor gaming: Pottering in games
Should I stay or should I go? Boundary maintaining mechanisms in Left 4 Dead 2
Tisch - Digital Tools Supporting Board Games
Zero-Player Games - What We Talk about When We Talk about Players
Best before: The red queen dilemma of preserving video games?
AI design for believable characters via gameplay design patterns
Not a casual review: Reading jesper juul's a casual revolution
Exploring aesthetical gameplay design patterns: camaraderie in four games
Undercurrents – A Computer-Based Gameplay Tool to Support Tabletop Roleplaying
Exploring Aesthetic Gameplay Design Patterns – Camaraderie in Four Games
Pick up groups as situated activity systems. Game design and social rules in Left 4 Dead 2
Exploring Aesthetic Ideals of Gameplay
The Importance of Being a Player
Speldesign som didaktisk design
Gameplay Design Patterns for Game Dialogues
Exploring Aesthetic Ideals of Gameplay
Supporting Group Relationships in Mediated Domestic Environments
Character-Driven Game Design: Characters, Conflicts, and Gameplay
Games, Gamers, & Gaming - Understanding Game Research
Gameplay Design Patterns for Motivation
Tangible Handimation - Real-time Animation with a Sequencer-based Tangible Interface
Insectopia - Using the real world as a game resource
The Importance of Being a Player
Game Design in VR Systems for Rehabilitation
Understanding Pervasive Games through Gameplay Design Patterns
Pirates! Using the Physical World as a Game Board
Insectopia - Exploring Pervasive Games through Technology already Pervasively Available
Teaching Gameplay Design Patterns
Spelforskning som en del av Interaktionsdesign
Gameplay Design Patterns for Believable Non-Player Characters
Socially Adaptable Games - From Pirates! to Insectopia
Tools for Developing Design Patterns for Mathematical Computer Games
Design patterns are Dead - Long Live Design Patterns
Wizard's Apprentice - gameplay-oriented design of a computer-augmented board game
Forces, Clashes and Remnants: a Model for Event-Driven Iterative Multidisciplinary Game Design
The story of myTHeme, an Event-Driven Iterative Model for Multidisciplinary Game Design
Enhancing board games with electronics
Stepping stones between design and theory
Enhanced Reality Live Role Playing
MyTHeme. A Computer-Augmented Storytelling game for non-storytellers
Game Mechanic: Describing Computer-Augmented Games in Terms of Interaction
Describing Games - An Interaction-Centric Structural Framework
Flip Zooming. The development of an information visualization technique
Ladda ner publikationslistor
Du kan ladda ner denna lista till din dator.
Filtrera och ladda ner publikationslista
Som inloggad användare hittar du ytterligare funktioner i MyResearch.
Du kan även exportera direkt till Zotero eller Mendeley genom webbläsarplugins. Dessa hittar du här:
Zotero Connector
Mendeley Web Importer
Tjänsten SwePub erbjuder uttag av Researchs listor i andra format, till exempel kan du få uttag av publikationer enligt Harvard och Oxford i .RIS, BibTex och RefWorks-format.