Designing for Fun and Play: Exploring possibilities in design for gamification
Konferensbidrag (offentliggjort, men ej förlagsutgivet), 2013
Gamification – the use of game design elements in non-game contexts – is touted by many as the solution of how to make applications and processes more engaging to people that may have little or no motivation to engage with them otherwise. Based upon a literature review, the paper argues for guidelines concerning two aspects of gamifying an activity: ensuring that a continued focus on the main activities can be preserved and considering designing for playfulness. Furthermore, the relation between gamification and play is discussed, and some possible issues with gamification are presented.