Character-Driven Game Design: Characters, Conflicts, and Gameplay
Paper i proceeding, 2008

Contemporary computer and video games utilize characters in large extent. However, game research literature says only little about how to design gameplay so that it reflects characters' personality; mainly focusing on the narration and graphical presentation of the characters. This paper presents a character-driven game design method, which uses ideas from dramatic character design to include gameplay into the design process. Based upon previous work on NPC design and a new analysis, several design choices regarding gameplay are identified. These choices are described as gameplay design patterns and related to how specific features in a character design can support gameplay. In conjunction with the patterns, the concepts of recognition, alliance, and alignment are used to introduce the method and provide examples. The paper concludes with a discussion on how the method can affect the overall gameplay in games.

player character

non-player character

game design

Gameplay design

Författare

Staffan Björk

Göteborgs universitet

Petri Lankoski

Sixth International Conference in Game Design and Technology

Ämneskategorier

Datavetenskap (datalogi)