Gameplay Design Patterns for Motivation
Paper i proceeding, 2008

This paper presents a limited exploration of how games provide motivation, using gameplay design patterns to codify the results. Based upon analysis of four games the patterns Progress Indicators, Player-Designed Characters, Planned Character Development, Social Status, and Player Defined Goals are expanded. In addition, the new design patterns Overlapping Closure Arcs and Memorabilia are introduced.

motivation

gameplay

design patterns

Författare

Jussi Holopainen

Staffan Björk

Göteborgs universitet

ISAGA 2008

Ämneskategorier

Data- och informationsvetenskap

Mer information

Skapat

2017-10-10