Using Gameplay Design Patterns with Children in the Redesign of a Collaborative Co-located Game
Paper i proceeding, 2019

In this paper, we discuss the applicability of using design patterns to enhance the participation of children in the design process. This is illustrated by a study in which gameplay design patterns have been used to evaluate and re-design a collaborative co-located game focused on training collaboration skills in a special education context. The results show that patterns helped as a way of focusing the analysis of observations, as tools for noting suggestions for change, supported the children's involvement in co-design activities, worked as an extendable collection of intermediate-level knowledge elements, and that patterns functioned as a way to introduce a common vocabulary. The contribution of this paper is a number of opportunities and challenges for working with gameplay design patterns with children.

interaction design process and methods

human-centered computing

user centered design

interaction design


Eva Eriksson

Chalmers, Data- och informationsteknik, Interaktionsdesign

Gökçe Elif Baykal

Aarhus Universitet

Olof Torgersson

Göteborgs universitet

Staffan Björk

Göteborgs universitet

Proceedings of the 18th ACM International Conference on Interaction Design and Children, IDC 2019

Vol. 18 15-25
978-1-4503-6690-8 (ISBN)

Proceedings of the 18th ACM International Conference on Interaction Design and Children
Boise, Idaho, USA,


Informations- och kommunikationsteknik


Hållbar utveckling



Människa-datorinteraktion (interaktionsdesign)

Lärande och undervisning

Pedagogiskt arbete



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