Using Gameplay Design Patterns with Children in the Redesign of a Collaborative Co-located Game
Paper i proceeding, 2019

In this paper, we discuss the applicability of using design patterns to enhance the participation of children in the design process. This is illustrated by a study in which gameplay design patterns have been used to evaluate and re-design a collaborative co-located game focused on training collaboration skills in a special education context. The results show that patterns helped as a way of focusing the analysis of observations, as tools for noting suggestions for change, supported the children's involvement in co-design activities, worked as an extendable collection of intermediate-level knowledge elements, and that patterns functioned as a way to introduce a common vocabulary. The contribution of this paper is a number of opportunities and challenges for working with gameplay design patterns with children.

interaction design process and methods

human-centered computing

user centered design

interaction design

Författare

Eva Eriksson

Chalmers, Data- och informationsteknik, Interaktionsdesign (Chalmers)

Gökçe Elif Baykal

Aarhus Universitet

Olof Torgersson

Göteborgs universitet

Staffan Björk

Göteborgs universitet

Proceedings of the International Conference on Interaction Design and Children

Vol. 18 15-25

Proceedings of the 18th ACM International Conference on Interaction Design and Children
Boise, Idaho, USA,

Styrkeområden

Informations- och kommunikationsteknik

Drivkrafter

Hållbar utveckling

Ämneskategorier

Interaktionsteknik

Människa-datorinteraktion (interaktionsdesign)

Lärande och undervisning

Pedagogiskt arbete

DOI

10.1145/3311927.3323155

Mer information

Senast uppdaterat

2019-10-22