Eva Eriksson
Visar 84 publikationer
Learning from Learning - Design-Based Research Practices in Child-Computer Interaction
More-Than-Human Perspectives and Values in Human-Computer Interaction
Collaborative Technologies for Children with Special Needs: A Systematic Literature Review
Pushing the boundaries of participatory design with children with special needs
Pushing the Boundaries of Participatory Design
The "least-Adult" role in participatory design with children
Potentials and challenges for user-generated video content in public libraries
Generalization: Beyond research for the very particular
Service Design in HCI Research: The Extended Value Co-creation Model
Teachers’ expected and perceived gains of participation in classroom based design activities
Using Gameplay Design Patterns with Children in the Redesign of a Collaborative Co-located Game
The scope of autonomy when teaching computational thinking in primary school
Opportunities and Challenges for Technology Development and Adoption in Public Libraries
Considerations and Technical Pitfalls for Teaching Computational Thinking with BBC micro:bit
Unfolding participation over time in the design of IT
Unfolding participation over time: temporal lenses in participatory design
Intermediate-Level Knowledge in Child-Computer Interaction
The Merits of Situated Evaluation as an Alternative UX Evaluation Method to Understand Appropriation
PARTICIPATE: Capturing knowledge in public library activities
Makerspace in school: Considerations from a large-scale national testbed
StringForce: A Forced Collaborative Interaction Game for Special Education
Intermediate-Level Knowledge in Child-Computer Interaction: A Call for Action
The clothesline approach to notions in participatory design
Legitimate Participation in the Classroom Context – Adding Learning Goals to Participatory Design
The Clothesline Approach to Notions Concerning the H in HCI
Enhancing Communication between Children and Parents – A Story of Participation in Special Education
A Large-Scale Design Thinking Project Seen from the Perspective of Participants
Museum2020: The Implications of Digitalization of Society for Public Knowledge Institutions
Perspectives on Digital Fabrication and Making in Special Education
Makerspace in School – Experiences from a Large-Scale National Testbed
Children:MAKE – Promotion of Children’s Rights through Soft Power and Making
Design for self-reporting psychological health in children with intellectual disabilities
EVALUATING DESIGN FOR SPECIFIC USER GROUPS – DEVELOPMENT OF CRITERIA FOR A DESIGN AWARD
Designing technology for and with developmentally diverse children: a systematic literature review
Unfolding Participation. What do we mean by participation – conceptually and in practice
The Virtual Culture House – Shaping the Identity of a Public Knowledge Institution
Towards a constructively aligned approach to teaching interaction design & children
Training designers for vulnerable generations: a quest for a more inclusive design
Digital Fabrication by IDAC – Aims, Steps and Transferable Principles
Including Children with Disabilities in the Design Process
Design for children and older people - Educating the Next Generation of Designers
Curriculum or Not – Show Us How You Teach Interaction Design and Children!
‘Show me yours, and I’ll show you mine’ – Teaching design for children and the elderly
The DEVICE Project: Development of Educational Programs with a Specific Focus on Design for Children
Teaching Interaction Designers How to Design for Vulnerable Generations
Increasing Focus on Vulnerable Generations in Design Teaching: the DEVICE Project
Show Me Your Best Trick! - Teaching Design for Vulnerable Generations: Children and Elderly
Playful Technology - Design of Children’s Library Services
Teaching Interaction Designers How to Design for Elderly
Proceedings of The Eight Scandinavian Student Interaction Design Research Conference, SIDeR'12
Spatial Explorations in Interaction Design
Missing Link: Designing for Dependency
U.F.O.scope! - Families Playing Together at the Public Library
Designing for participation in public knowledge institutions
StorySurfer: A playful book browsing installation for children's libraries
Ubiquitous Computing in Physico-Spatial Environments - Activity Theoretical Considerations
Inquiry into Libraries - A Design Approach to Children's Interactive Library
Reclaiming Public Space Designing for Public Interaction with Private Devices
Proceedings The Second Scandinavian Student Interaction Design Research Conference, SIDeR'06
Designing Spatial Multi-user Interaction
Movement-Based Interaction in Camera Spaces A Conceptual Framework
Teaching Interaction Design: Matters, Materials and Means
Use Your Head - Exploring Face Tracking for Mobile Interaction
Bthere or be Square: A Method for Extreme Contextualization of Design
Mixed Interaction Spaces a new interaction technique for mobile devices
Exploring the Aesthetics in Mixed Interaction Spaces
Mixed Interaction Spaces expanding the interaction space with mobile devices
Rethinking information handling: designing for information offload
Mission from Mars: a method for exploring user requirements for children in a narrative space
SpringFlow: A Digital Spring-sign
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