Intermediate-Level Knowledge in Child-Computer Interaction: A Call for Action
Paper i proceeding, 2017

Based on an analysis of all papers at IDC from 2003 to 2016 this paper urges the Child-Computer Interaction (CCI) field to start formulating intermediate-level knowledge, in the form of e.g. strong concepts. Our analysis showed that 40% of all papers at the Interaction Design and Children conference presents the design of an artefact accompanied by an evaluation (to which we will refer as 'artefact-centered' papers). While exploring the design space in the form of artefacts is important and valuable, it can be argued that those artefact-centered papers generally make a smaller contribution to the field as a whole, which is also visible in the number of citations to such papers in comparison to the number of citations to other kinds of papers. As a first step towards more intermediate-level knowledge, we have thus attempted to formulate and ground three suggestions for strong concepts in CCI, namely Head-up gaming, Collective storytelling and Remote sensing. We based these concepts on an analysis of a set of relatively often-cited artefact-centered papers from the IDC conference proceedings. The three strong concepts we present here aim to show that the artefact-centered papers presented at the IDC conference over the last 15 years potentially contain useful knowledge that should be capitalized upon. The contribution of this paper is to initiate a discussion in the CCI community on the need for intermediate-level knowledge and how this knowledge, such as strong concepts, should be generated.


Wolmet Barendregt

Göteborgs universitet

Olof Torgersson

Göteborgs universitet

Eva Eriksson

Chalmers, Tillämpad informationsteknologi, Interaktionsdesign

Peter Börjesson

Göteborgs universitet

Proceedings of the 2017 Conference on Interaction Design and Children (IDC '17)



Informations- och kommunikationsteknik


Människa-datorinteraktion (interaktionsdesign)



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