The Role Definition Matrix: Creating a Shared Understanding of Children’s Participation in the Design Process
Paper i proceeding, 2016

In this paper we propose the Role Definition Matrix that helps authors to describe more precisely the involvement of children in the design process. Although the previously defined roles for children (user, tester, informant, and design partner) have had a positive impact on researchers’ and designers’ awareness of the different ways to involve children in the design process, the Role Definition Matrix clarifies what was exactly done during a project, enables the reader to understand the credibility of the design decisions presented, avoids the misuse of certain terminology, and enables the consideration of trade-offs between the different roles. We propose to describe children’s involvement in terms of the phases in design (Requirements, Design and Evaluation) and activity in relation to designer (Indirect, Feedback, Dialogue, Elaboration) during these phases. We present the Role Definition Matrix, including examples, and invite other researchers to use it as a tool to present their work.



Participatory Design


Wolmet Barendregt

Göteborgs universitet

Mathilde M. Bekker

Technische Universiteit Eindhoven

Peter Börjesson

Göteborgs universitet

Eva Eriksson

Chalmers, Tillämpad informationsteknologi, Interaktionsdesign

Olof Torgersson

Göteborgs universitet

15th International ACM Conference on Interaction Design and Children (IDC), Univ Cent Lancashire, Child Comp Interact, Media City, ENGLAND, JUN 21-24, 2016

9781450343138 (ISBN)


Informations- och kommunikationsteknik


Människa-datorinteraktion (interaktionsdesign)

Lärande och undervisning

Pedagogiskt arbete





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