Game Design Patterns
Konferensbidrag (offentliggjort, men ej förlagsutgivet), 2003
We present a model to support the design, analysis, and comparison of games through the use of game design patterns, descriptions of reoccurring interaction relevant to game play. The model consists of a structural framework to describe the components of games, and patterns of interaction that describes how components are used by players (or a computer) to affect various aspects of the game play. Focusing on the patterns and identified methods for using them, we describe the development of the model and
how we are currently working to enlarge and validate the collection of patterns.