Game Design Patterns
Övrigt konferensbidrag, 2003

We present a model to support the design, analysis, and comparison of games through the use of game design patterns, descriptions of reoccurring interaction relevant to game play. The model consists of a structural framework to describe the components of games, and patterns of interaction that describes how components are used by players (or a computer) to affect various aspects of the game play. Focusing on the patterns and identified methods for using them, we describe the development of the model and how we are currently working to enlarge and validate the collection of patterns.

Game Design


Game Models



Staffan Björk

Göteborgs universitet

Sus Lundgren

Datavetenskap, Interaction Design Collegium (Chalmers)

Jussi Holopainen

Proceedings of Level Up - 1st International Digital Games Research Conference 2003, Utrecht, the Netherlands



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