Real-time Shading and Shadows using GPGPU Techniques
Licentiate thesis, 2011
real-time
graphics
rendering
GPGPU
GPU-algorithms
deferred shading
ray tracing
shadows
Author
Ola Olsson
Chalmers, Computer Science and Engineering (Chalmers), Computer Engineering (Chalmers)
Included papers
Efficient stream compaction on wide SIMD many-core architectures
Proceedings of the Conference on High Performance Graphics,;Vol. 2009(2009)p. 159-166
Paper in proceeding
Categorizing
Subject Categories (SSIF 2011)
Computer Engineering
Roots
Basic sciences
Other
Series
Technical report L - Department of Computer Science and Engineering, Chalmers University of Technology and Göteborg University: 1652-876X
Public defence
2011-06-07 15:15
EA
Opponent: Jonas Unger