Ola Olsson
Showing 17 publications
More Efficient Virtual Shadow Maps for Many Lights
Per-Triangle Shadow Volumes Using a View-Sample Cluster Hierarchy
Compact Precomputed Voxelized Shadows
Implementing efficient virtual shadow maps for many lights
Efficient Real-Time Shading with Many Lights
Efficient Virtual Shadow Maps for Many Lights
Clustered Deferred and Forward Shading
Tiled and clustered forward shading: supporting transparency and MSAA
Efficient stream compaction on wide SIMD many-core architectures
Customised Induction Rules for Proving Correctness of Imperative Programs
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