Ola Olsson

Showing 17 publications

2015

More Efficient Virtual Shadow Maps for Many Lights

Ola Olsson, Markus Billeter, Erik Sintorn et al
IEEE Transactions on Visualization and Computer Graphics. Vol. 21 (6), p. 701-713
Journal article
2014

Implementing efficient virtual shadow maps for many lights

Ola Olsson, Erik Sintorn, Viktor Kämpe et al
ACM SIGGRAPH 2014 Talks, SIGGRAPH 2014, p. Article number 50-
Paper in proceedings
2014

Per-Triangle Shadow Volumes Using a View-Sample Cluster Hierarchy

Erik Sintorn, Viktor Kämpe, Ola Olsson et al
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D 2014)
Paper in proceedings
2014

Efficient Virtual Shadow Maps for Many Lights

Ola Olsson, Erik Sintorn, Viktor Kämpe et al
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D 2014)
Paper in proceedings
2014

Efficient Real-Time Shading with Many Lights

Ola Olsson, Markus Billeter, Emil Persson
ACM SIGGRAPH Asia 2014 Courses
Paper in proceedings
2014

Compact Precomputed Voxelized Shadows

Erik Sintorn, Viktor Kämpe, Ola Olsson et al
ACM Transactions on Graphics. Vol. 33 (4)
Journal article
2013

Tiled Forward Shading

Markus Billeter, Ola Olsson, Ulf Assarsson
GPU Pro 4: Advanced Rendering Techniques, p. 99-114
Book chapter
2012

Tiled and clustered forward shading: supporting transparency and MSAA

Ola Olsson, Markus Billeter, Ulf Assarsson
SIGGRAPH '12: SPECIAL INTEREST GROUP ON COMPUTER GRAPHICS AND INTERACTIVE TECHNIQUES CONFERENCE, p. 37:1-
Paper in proceedings
2012

Clustered Deferred and Forward Shading

Ola Olsson, Markus Billeter, Ulf Assarsson
HPG '12: Proceedings of the Conference on High Performance Graphics 2012, p. 87-96
Paper in proceedings
2011

An Efficient Alias-free Shadow Algorithm for Opaque and Transparent Objects using per-triangle Shadow Volumes

Erik Sintorn, Ola Olsson, Ulf Assarsson
ACM Transactions on Graphics. Vol. 30 (6), p. 1-10
Journal article
2011

Real-time Shading and Shadows using GPGPU Techniques

Ola Olsson
Licentiate thesis
2011

Improved Ray Hierarchy Alias Free Shadows

Ola Olsson, Ulf Assarsson
Report
2011

Tiled Shading

Ola Olsson, Ulf Assarsson
Journal of graphics, gpu, & game tools. Vol. 15 (4), p. 235-251
Journal article
2011

An efficient alias-free shadow algorithm for opaque and transparent objects using per-triangle shadow volumes

Erik Sintorn, Ola Olsson, Ulf Assarsson
Proceedings of the 2011 SIGGRAPH Asia Conference, SA'11
Paper in proceedings
2009

Efficient stream compaction on wide SIMD many-core architectures

Markus Billeter, Ola Olsson, Ulf Assarsson
Proceedings of the Conference on High Performance Graphics. Vol. 2009, p. 159-166
Paper in proceedings
2005

Customised Induction Rules for Proving Correctness of Imperative Programs

Ola Olsson, Angela Wallenburg
Software Engineering and Formal Methods 2005, IEEE Computer Society Press, p. 180-189
Paper in proceedings

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