Efficient Virtual Shadow Maps for Many Lights
Paper in proceeding, 2014

Recently, several algorithms have been introduced that enable realtime performance for many lights in applications such as games. In this paper, we explore the use of hardware-supported virtual cubemap shadows to efficiently implement high-quality shadows from hundreds of light sources in real time and within a bounded memory footprint. In addition, we explore the utility of ray tracing for shadows from many lights and present a hybrid algorithm combining ray tracing with cube maps to exploit their respective strengths. Our solution supports real-time performance with hundreds of lights in fully dynamic high-detail scenes.

shadows

virtual

real-time

cube map

Author

Ola Olsson

Chalmers, Computer Science and Engineering (Chalmers), Computer Engineering (Chalmers)

Erik Sintorn

Chalmers, Computer Science and Engineering (Chalmers), Computer Engineering (Chalmers)

Viktor Kämpe

Chalmers, Computer Science and Engineering (Chalmers), Computer Engineering (Chalmers)

Markus Billeter

Chalmers, Computer Science and Engineering (Chalmers), Computer Engineering (Chalmers)

Ulf Assarsson

Chalmers, Computer Science and Engineering (Chalmers), Computer Engineering (Chalmers)

Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D 2014)

Subject Categories

Computer Engineering

Areas of Advance

Information and Communication Technology

DOI

10.1145/2556700.2556701

More information

Latest update

3/2/2022 6