Erik Sintorn

Forskarassistent at Chalmers, Computer Science and Engineering (Chalmers), Computer Engineering (Chalmers)

Projects

2015–2018

ACE: Approximate Algorithms and Computing Systems

Per Stenström Computer Engineering (Chalmers)
Johan Karlsson Computer Science and Engineering (Chalmers)
Sally A McKee Computer Engineering (Chalmers)
Ulf Assarsson Computer Engineering (Chalmers)
Ioannis Sourdis Computer Engineering (Chalmers)
Devdatt Dubhashi Computing Science (Chalmers)
Christos Dimitrakakis Computing Science (Chalmers)
Alexandra Angerd Computer Engineering (Chalmers)
Jacob Lidman Computer Engineering (Chalmers)
Behrooz Sangchoolie Computer Engineering (Chalmers)
Fatemeh Ayatolahi Computer Engineering (Chalmers)
Albin Eldstål Damlin Computer Engineering (Chalmers)
Miquel Pericas Computer Engineering (Chalmers)
Erik Sintorn Computer Engineering (Chalmers)
Swedish Research Council (VR)

There might be more projects where Erik Sintorn participates, but you have to be logged in as a Chalmers employee to see them.

Publications

2017

Compressing color data for voxelized surface geometry

Dan Dolonius, Erik Sintorn, Viktor Kämpe et al
Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, p. 13:1--13:10
Conference paper - peer reviewed
2016

Photon Splatting Using a View-Sample Cluster Hierarchy

Pierre Moreau, Erik Sintorn, Viktor Kämpe et al
HPG '16: Proceedings of the 8th High-Performance Graphics Conference, p. 75-85
Conference paper - peer reviewed
2016

Fast, Memory-Efficient Construction of Voxelized Shadows

Viktor Kämpe, Erik Sintorn, Dan Dolonius et al
IEEE Transactions on Visualization and Computer Graphics. Vol. 22 (10), p. 2239-2248
Scientific journal article - peer reviewed
2016

Exploiting coherence in time-varying voxel data

Viktor Kämpe, Sverker Rasmuson, Markus Billeter et al
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, p. 15-21
Conference paper - peer reviewed
2015

More Efficient Virtual Shadow Maps for Many Lights

Ola Olsson, Markus Billeter, Erik Sintorn et al
IEEE Transactions on Visualization and Computer Graphics. Vol. 21 (6), p. 701-713
Scientific journal article - peer reviewed
2015

Fast, Memory-Efficient Construction of Voxelized Shadows

Viktor Kämpe, Erik Sintorn, Ulf Assarsson et al
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games (I3D 2015), p. 25-30
Conference paper - peer reviewed
2014

Compact Precomputed Voxelized Shadows

Erik Sintorn, Viktor Kämpe, Ola Olsson et al
ACM Transactions on Graphics. Vol. 33 (4)
Scientific journal article - peer reviewed
2014

Implementing efficient virtual shadow maps for many lights

Ola Olsson, Erik Sintorn, Viktor Kämpe et al
ACM SIGGRAPH 2014 Talks, SIGGRAPH 2014, p. Article number 50
Conference paper - peer reviewed
2014

Efficient Virtual Shadow Maps for Many Lights

Ola Olsson, Erik Sintorn, Viktor Kämpe et al
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D 2014)
Conference paper - peer reviewed
2014

Per-Triangle Shadow Volumes Using a View-Sample Cluster Hierarchy

Erik Sintorn, Viktor Kämpe, Ola Olsson et al
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D 2014)
Conference paper - peer reviewed
2013

High Resolution Sparse Voxel DAGs

Viktor Kämpe, Erik Sintorn, Ulf Assarsson et al
Acm Transactions on Graphics. Vol. 32 (4)
Scientific journal article - peer reviewed
2013

Efficient real-time visibility testing

Erik Sintorn,
Doctoral thesis
2012

Real-Time Multiple Scattering using Light Propagation Volumes

Markus Billeter, Erik Sintorn, Ulf Assarsson et al
Proceedings - I3D 2012: ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. 2012 16th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2012, Costa Mesa, CA, 9-11 March 2012 , p. 119-126
Conference paper - peer reviewed
2011

An efficient alias-free shadow algorithm for opaque and transparent objects using per-triangle shadow volumes

Erik Sintorn, Ola Olsson, Ulf Assarsson et al
Proceedings of the 2011 SIGGRAPH Asia Conference, SA'11
Conference paper - peer reviewed
2011

An Efficient Alias-free Shadow Algorithm for Opaque and Transparent Objects using per-triangle Shadow Volumes

Erik Sintorn, Ola Olsson, Ulf Assarsson et al
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia . Vol. 30 (6)
Scientific journal article - peer reviewed
2011

Stochastic Transparency

E. Enderton, Erik Sintorn, P. Shirley et al
IEEE Transactions on Visualization and Computer Graphics. Vol. 17 (8), p. 1036-1047
Scientific journal article - peer reviewed
2010

Real Time Volumetric Shadows using Polygonal Light Volumes

Markus Billeter, Erik Sintorn, Ulf Assarsson et al
Proceedings of the Conference on High Performance Graphics, 2010, p. 39-45
Conference paper - peer reviewed
2010

Stochastic Transparency

Eric Enderton, Erik Sintorn, Peter Shirley et al
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games, p. 157-164
Conference paper - peer reviewed
2009

Hair Self Shadowing and Transparency Depth Ordering Using Occupancy maps

Erik Sintorn, Ulf Assarsson,
Proceedings of the Symposium on Interactive 3D Graphics and Games (I3D 2009)
Conference paper - peer reviewed
2008

Sample Based Visibility for Soft Shadows using Alias-free Shadow Maps

Erik Sintorn, Elmar Eisemann, Ulf Assarsson et al
Computer Graphics Forum (Proceedings of the Eurographics Symposium on Rendering 2008). Vol. 27 (4), p. 1285-1292
Scientific journal article - peer reviewed
2008

Real-Time Approximate Sorting for Self Shadowing and Transparency in Hair Rendering

Erik Sintorn, Ulf Assarsson,
Proceedings of the Symposium on Interactive 3D Graphics and Games (I3D 2008), p. 157-162
Conference paper - peer reviewed
2008

Fast Parallel GPU-Sorting Using a Hybrid Algorithm

Erik Sintorn, Ulf Assarsson,
Journal of Parallel and Distributed Computing. Vol. 68 (10), p. 1381-1388
Scientific journal article - peer reviewed
2007

Fast Parallel GPU-Sorting Using a Hybrid Algorithm

Erik Sintorn, Ulf Assarsson,
GPGPU 2007 - Workshop on General Purpose Processing on Graphics Processing Units
Conference paper - peer reviewed