Efficient rendering of semi-transparent geometry in real-time
Licentiate thesis, 2010
Author
Erik Sintorn
Chalmers, Computer Science and Engineering (Chalmers), Computer Engineering (Chalmers)
Hair Self Shadowing and Transparency Depth Ordering Using Occupancy maps
Proceedings of the Symposium on Interactive 3D Graphics and Games (I3D 2009),;(2009)
Paper in proceeding
Fast Parallel GPU-Sorting Using a Hybrid Algorithm
Journal of Parallel and Distributed Computing,;Vol. 68(2008)p. 1381-1388
Journal article
Stochastic Transparency
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games,;(2010)p. 157-164
Paper in proceeding
Real-Time Approximate Sorting for Self Shadowing and Transparency in Hair Rendering
Proceedings of the Symposium on Interactive 3D Graphics and Games (I3D 2008),;(2008)p. 157-162
Paper in proceeding
Subject Categories
Computer Engineering
Technical report L - Department of Computer Science and Engineering, Chalmers University of Technology and Göteborg University: 1652-876X
EA
Opponent: Michael Doggett