Efficient rendering of semi-transparent geometry in real-time
Licentiatavhandling, 2010
Författare
Erik Sintorn
Chalmers, Data- och informationsteknik, Datorteknik
Hair Self Shadowing and Transparency Depth Ordering Using Occupancy maps
Proceedings of the Symposium on Interactive 3D Graphics and Games (I3D 2009),;(2009)
Paper i proceeding
Fast Parallel GPU-Sorting Using a Hybrid Algorithm
Journal of Parallel and Distributed Computing,;Vol. 68(2008)p. 1381-1388
Artikel i vetenskaplig tidskrift
Stochastic Transparency
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games,;(2010)p. 157-164
Paper i proceeding
Real-Time Approximate Sorting for Self Shadowing and Transparency in Hair Rendering
Proceedings of the Symposium on Interactive 3D Graphics and Games (I3D 2008),;(2008)p. 157-162
Paper i proceeding
Ämneskategorier
Datorteknik
Technical report L - Department of Computer Science and Engineering, Chalmers University of Technology and Göteborg University: 1652-876X
EA
Opponent: Michael Doggett