Markus Billeter
Showing 19 publications
Large-Scale Pixel-Precise Deferred Vector Maps
A LED-Based IR/RGB End-to-End Latency Measurement Device
Makeup Lamps: Live Augmentation of Human Faces via Projection
Deferred vector map visualization
Exploiting coherence in time-varying voxel data
More Efficient Virtual Shadow Maps for Many Lights
Implementing efficient virtual shadow maps for many lights
Efficient Real-Time Shading with Many Lights
Efficient Virtual Shadow Maps for Many Lights
Clustered Deferred and Forward Shading
Tiled and clustered forward shading: supporting transparency and MSAA
Real-Time Multiple Scattering using Light Propagation Volumes
Two-Level Grids for Ray Tracing on GPUs
Real-Time GPU Algorithms: Parallel Primitives and Rendering of Participating Media
Real Time Volumetric Shadows using Polygonal Light Volumes
Efficient stream compaction on wide SIMD many-core architectures
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