Ulf Assarsson

Professor at Chalmers, Computer Science and Engineering (Chalmers), Computer Engineering (Chalmers)

Link to personal page

Source: chalmers.se

Projects

2015–2018

ACE: Approximate Algorithms and Computing Systems

Per Stenström Computer Engineering (Chalmers)
Johan Karlsson Computer Science and Engineering (Chalmers)
Sally A McKee Computer Engineering (Chalmers)
Ulf Assarsson Computer Engineering (Chalmers)
Ioannis Sourdis Computer Engineering (Chalmers)
Devdatt Dubhashi Computing Science (Chalmers)
Christos Dimitrakakis Computing Science (Chalmers)
Alexandra Angerd Computer Engineering (Chalmers)
Jacob Lidman Computer Engineering (Chalmers)
Behrooz Sangchoolie Computer Engineering (Chalmers)
Fatemeh Ayatolahi Computer Engineering (Chalmers)
Albin Eldstål Damlin Computer Engineering (Chalmers)
Miquel Pericas Computer Engineering (Chalmers)
Erik Sintorn Computer Engineering (Chalmers)
Swedish Research Council (VR)

2014–2021

Real-time Photo-realistic Rendering

Ulf Assarsson Computer Engineering (Chalmers)
Swedish Research Council (VR)

There might be more projects where Ulf Assarsson participates, but you have to be logged in as a Chalmers employee to see them.

Publications

2017

Compressing color data for voxelized surface geometry

Dan Dolonius, Erik Sintorn, Viktor Kämpe et al
Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, p. 13:1--13:10
Conference paper - peer reviewed
2016

Photon Splatting Using a View-Sample Cluster Hierarchy

Pierre Moreau, Erik Sintorn, Viktor Kämpe et al
HPG '16: Proceedings of the 8th High-Performance Graphics Conference, p. 75-85
Conference paper - peer reviewed
2016

Fast, Memory-Efficient Construction of Voxelized Shadows

Viktor Kämpe, Erik Sintorn, Dan Dolonius et al
IEEE Transactions on Visualization and Computer Graphics. Vol. 22 (10), p. 2239-2248
Scientific journal article - peer reviewed
2016

Exploiting coherence in time-varying voxel data

Viktor Kämpe, Sverker Rasmuson, Markus Billeter et al
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, p. 15-21
Conference paper - peer reviewed
2015

More Efficient Virtual Shadow Maps for Many Lights

Ola Olsson, Markus Billeter, Erik Sintorn et al
IEEE Transactions on Visualization and Computer Graphics. Vol. 21 (6), p. 701-713
Scientific journal article - peer reviewed
2015

Fast, Memory-Efficient Construction of Voxelized Shadows

Viktor Kämpe, Erik Sintorn, Ulf Assarsson et al
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games (I3D 2015), p. 25-30
Conference paper - peer reviewed
2014

Compact Precomputed Voxelized Shadows

Erik Sintorn, Viktor Kämpe, Ola Olsson et al
ACM Transactions on Graphics. Vol. 33 (4)
Scientific journal article - peer reviewed
2014

Implementing efficient virtual shadow maps for many lights

Ola Olsson, Erik Sintorn, Viktor Kämpe et al
ACM SIGGRAPH 2014 Talks, SIGGRAPH 2014, p. Article number 50
Conference paper - peer reviewed
2014

Efficient Virtual Shadow Maps for Many Lights

Ola Olsson, Erik Sintorn, Viktor Kämpe et al
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D 2014)
Conference paper - peer reviewed
2014

Per-Triangle Shadow Volumes Using a View-Sample Cluster Hierarchy

Erik Sintorn, Viktor Kämpe, Ola Olsson et al
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D 2014)
Conference paper - peer reviewed
2013

Efficient real-time shadows

Elmar Eisemann, Ulf Assarsson, Mike H. Schwarz et al
ACM SIGGRAPH 2013 Courses, SIGGRAPH 2013
Conference paper - peer reviewed
2013

Tiled Forward Shading

Markus Billeter, Ola Olsson, Ulf Assarsson et al
GPU Pro 4: Advanced Rendering Techniques, p. 99-114
Chapter in monograph, book
2013

High Resolution Sparse Voxel DAGs

Viktor Kämpe, Erik Sintorn, Ulf Assarsson et al
Acm Transactions on Graphics. Vol. 32 (4)
Scientific journal article - peer reviewed
2013

PDQ: Parallel Distance Queries for Deformable Meshes

Evan Shellshear, Fadi Bitar, Ulf Assarsson et al
Graphical Models. Vol. 75 (2), p. 69-78
Scientific journal article - peer reviewed
2013

Novel Simple Approach for Detection of Regional Perturbations of Cardiac Function in Mouse Models of Cardiovascular Disease

Yangzhen Shao, Björn Redfors, Margareta Scharin Täng et al
Echocardiography. Vol. 30 (7), p. 843-849
Scientific journal article - peer reviewed
2012

Efficient real-time shadows

E. Eisemann, Ulf Assarsson, M. Schwarz et al
ACM Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH'12, Los Angeles, 5-9 August 2012
Conference paper - peer reviewed
2012

Tiled and clustered forward shading: supporting transparency and MSAA

Ola Olsson, Markus Billeter, Ulf Assarsson et al
SIGGRAPH '12: SPECIAL INTEREST GROUP ON COMPUTER GRAPHICS AND INTERACTIVE TECHNIQUES CONFERENCE, p. 37:1
Conference paper - peer reviewed
2012

Clustered Deferred and Forward Shading

Ola Olsson, Markus Billeter, Ulf Assarsson et al
HPG '12: Proceedings of the Conference on High Performance Graphics 2012, p. 87-96
Conference paper - peer reviewed
2012

Real-Time Multiple Scattering using Light Propagation Volumes

Markus Billeter, Erik Sintorn, Ulf Assarsson et al
Proceedings - I3D 2012: ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. 2012 16th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2012, Costa Mesa, CA, 9-11 March 2012 , p. 119-126
Conference paper - peer reviewed
2011

An efficient alias-free shadow algorithm for opaque and transparent objects using per-triangle shadow volumes

Erik Sintorn, Ola Olsson, Ulf Assarsson et al
Proceedings of the 2011 SIGGRAPH Asia Conference, SA'11
Conference paper - peer reviewed
2011

An Efficient Alias-free Shadow Algorithm for Opaque and Transparent Objects using per-triangle Shadow Volumes

Erik Sintorn, Ola Olsson, Ulf Assarsson et al
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia . Vol. 30 (6)
Scientific journal article - peer reviewed
2011

Tiled Shading

Ola Olsson, Ulf Assarsson,
Journal of graphics, gpu, & game tools. Vol. 15 (4), p. 235-251
Scientific journal article - peer reviewed
2011

Real-Time Shadows

Elmar Eiseman, Michael Schwarz, Ulf Assarsson et al
Monograph, book
2011

Improved Ray Hierarchy Alias Free Shadows

Ola Olsson, Ulf Assarsson,
Report
2010

Real Time Volumetric Shadows using Polygonal Light Volumes

Markus Billeter, Erik Sintorn, Ulf Assarsson et al
Proceedings of the Conference on High Performance Graphics, 2010, p. 39-45
Conference paper - peer reviewed
2009

Dynamic Transparency for 3D Visualization: Design and Evaluation

Niklas Elmqvist, Ulf Assarsson, Philippas Tsigas et al
International Journal of Virtual Reality. Vol. 1 (8), p. 65-78
Scientific journal article - peer reviewed
2009

Efficient stream compaction on wide SIMD many-core architectures

Markus Billeter, Ola Olsson, Ulf Assarsson et al
Proceedings of the Conference on High Performance Graphics. Vol. 2009, p. 159-166
Conference paper - peer reviewed
2009

Hair Self Shadowing and Transparency Depth Ordering Using Occupancy maps

Erik Sintorn, Ulf Assarsson,
Proceedings of the Symposium on Interactive 3D Graphics and Games (I3D 2009)
Conference paper - peer reviewed
2008

Sample Based Visibility for Soft Shadows using Alias-free Shadow Maps

Erik Sintorn, Elmar Eisemann, Ulf Assarsson et al
Computer Graphics Forum (Proceedings of the Eurographics Symposium on Rendering 2008). Vol. 27 (4), p. 1285-1292
Scientific journal article - peer reviewed
2008

Real-Time Approximate Sorting for Self Shadowing and Transparency in Hair Rendering

Erik Sintorn, Ulf Assarsson,
Proceedings of the Symposium on Interactive 3D Graphics and Games (I3D 2008), p. 157-162
Conference paper - peer reviewed
2008

Fast Parallel GPU-Sorting Using a Hybrid Algorithm

Erik Sintorn, Ulf Assarsson,
Journal of Parallel and Distributed Computing. Vol. 68 (10), p. 1381-1388
Scientific journal article - peer reviewed
2007

Fast Parallel GPU-Sorting Using a Hybrid Algorithm

Erik Sintorn, Ulf Assarsson,
GPGPU 2007 - Workshop on General Purpose Processing on Graphics Processing Units
Conference paper - peer reviewed
2007

Efficient Stream Reduction on the GPU

David Roger, Ulf Assarsson, Nicolas Holzschuch et al
GPGPU 2007 - Workshop on General Purpose Processing on Graphics Processing Units
Conference paper - peer reviewed
2007

Whitted Ray-Tracing for Dynamic Scenes using a Ray-Space Hierarchy on the GPU

David Roger, Ulf Assarsson, Nicolas Holzschuch et al
Rendering Techniques 2007 (Proceedings of the Eurographics Symposium on Rendering)
Scientific journal article - peer reviewed
2007

Employing Dynamic Transparency for 3D Occlusion Management: Design Issues and Evaluation

Niklas Elmqvist, Ulf Assarsson, Philippas Tsigas et al
the Proceedings of the 11th IFIP TC13 International Conference on Human-Computer Interaction (INTERACT 2007), Lecture Notes in Computer Science. Vol. 4662, p. 532 - 545
Conference paper - peer reviewed
2006

Fast Precomputed Ambient Occlusion for Proximity Shadows

Mattias Malmer, Fredrik Malmer, Ulf Assarsson et al
Journal of Graphics Tools. Vol. Vol 12 (2), p. 59-71
Scientific journal article - peer reviewed
2006

Image-Space Dynamic Transparency for Improved Object Discovery in 3D Environments

Ulf Assarsson, Niklas Elmqvist, Philippas Tsigas et al
Report
2005

Soft Shadow Volumes for Ray Tracing

Samuli Laine, Timo Aila, Ulf Assarsson et al
ACM Transactions on Graphics (SIGGRAPH 2005). Vol. 24 (3), p. 1156--1165
Scientific journal article - peer reviewed
2004

Occlusion Culling and Z-fail for Soft Shadow Volume Algorithms

Ulf Assarsson, Tomas Akenine-Möller,
The Visual Computer. Vol. 20 (8-9)
Scientific journal article - peer reviewed
2003

An Optimized Soft Shadow Volume Algorithm with Real-Time Performance

Ulf Assarsson, M. Dougherty, M. Mounier et al
Proceedings of the SIGGRAPH/ Eurographics Workshop on Graphics Hardware, San Diego, 26-27 July 2003, p. 33-40
Conference paper - peer reviewed
2003

A Geometry-based Soft Shadow Volume Algorithm using Graphics Hardware

Ulf Assarsson, Tomas Akenine-Möller,
ACM Transactions on Graphics. Annual Symposium of the ACM SIGGRAPH, San Diego, 27-31 July 2003. Vol. 22 (3), p. 511-520
Conference paper - peer reviewed
2003

On the Degree of Vertices in a Shadow Volume Silhouette

Tomas Akenine-Möller, Ulf Assarsson,
Journal of Graphics Tools. Vol. 8 (4), p. 21-24
Scientific journal article - peer reviewed
2003

A Real-Time Soft Shadow Volume Algorithm

Ulf Assarsson,
Doctoral thesis
2002

Approximate Soft Shadows on Arbitrary Surfaces using Penumbra Wedges

Tomas Akenine-Möller, Ulf Assarsson,
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering, p. 297-306
Conference paper - peer reviewed