Limiting trial and error: Introducing a systematic approach to designing clutching
Paper in proceedings, 2014

When designing new interfaces we are likely to be confronted with the problem of clutching - -creating a way to switch between engaged and disengaged input modes. Using constraint analysis we propose a systematic approach for designing clutching. Based upon Buxton's three-state model, we introduce a design procedure for determining optimal clutching mechanisms. Using this procedure, designers of future interfaces can benefit from reduced time for trial-and-error in clutching design, since key candidates for clutching mechanisms can now be quickly identified. Through a case study of clutching for pen tilt input, we show how our method can be applied to a concrete design task. © 2014 ACM.

design procedure

input channels



Pawel Wozniak

Chalmers, Applied Information Technology (Chalmers), Interaction Design (Chalmers)

Morten Fjeld

Chalmers, Applied Information Technology (Chalmers), Interaction Design (Chalmers)

S. D. Zhao

National University of Singapore (NUS)

2nd International Symposium of Chinese CHI, Chinese CHI 2014; Toronto, ON; Canada; 26 April 2014 through 27 April 2014


Subject Categories

Computer and Information Science





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