Morten Fjeld
Morten Fjeld is a professor of Human-Computer Interaction at Chalmers University of Technology (Sweden) and at the University of Bergen (Norway). His research activities are situated in the field of Human-Computer Interaction with a focus on tangible and tabletop user computing. In 2005, he founded the t2i Interaction Lab at Chalmers, Sweden. He holds a dual MSc degree in applied mathematics from NTNU (Trondheim, Norway) and ENSIMAG (Grenoble, France), and a PhD from ETH (Zurich, Switzerland). In 2002, Morten Fjeld received the ETH Medal for his PhD titled "Designing for Tangible Interaction". In 2011, he was a visiting professor at NUS Singapore, in 2016 and 2017 at Tohoku University, Japan, and in 2019 to 2020 at ETH Zurich. Morten Fjeld also has extensive industrial experience in the areas of fluid mechanics, simulators, and user interface design. During the last 10 years, he has led 12 projects from national funding agents in Norway (RCN), Sweden (VR, VINNOVA, STINT, SSF, Wallenberg; EUREKA), Switzerland (SNSF, Innosuisse), Singapore (MD/MCI, NUS), and Japan (JST, JSPS). He has also secured Horizon 2020 funding for three Marie Skłodowska Curie Action grants (agreement nos. 290227, 676063, and 764902). Within current research projects, Fjeld is a cluster leader in the Wallenberg AI, Autonomous Systems and Software Program (WASP) program, where he spearheads the area “Interaction and Communication with Sensor-Rich Autonomous Agent”. In 2007, Fjeld initiated the renowned ACM conference series on Interactive Surfaces and Spaces (ISS). ISS was originally sponsored by IEEE and called at that time TableTop. In 2017, he was general chair for ACM VRST, which then attracted a record number of participants. He is the leader of the VRST conference steering committee. Both ISS and VRST have drawn significant industrial funding to the research communities of which Fjeld is a member. As a leader in the CHI community, Fjeld has been an Associate Chair (AC) and a Subcommittee Chair (SC) at ACM CHI for several years, indicating strong leadership in the ACM CHI community. He gave an invited demonstration at EUROGRAPHICS 2015 and invited keynotes at ACM NordiCHI 2016 and VRST 2017. Research visits
2022-2023: Visiting reseracher at Université Paris-Saclay & CNRS
2019 – 2020: Visiting Professor, IWF, ETH Zurich, Switzerland
2016 – 2017: Adjunct Professor, RIEC, Tohoku University, Japan
2011 – 2012: Visiting Professor, NUS Singapore, Singapore
2006 – 2008: Adjunct Professor, University of Zurich, Switzerland
2001 – 2002: Postdoctoral Associate, University of California, Irvine, USA
2000 – 2001: Scholar at the Collegium Helveticum at the Univ. of Zurich and ETH
Showing 149 publications
AiCommentator: A Multimodal Conversational Agent for Embedded Visualization in Football Viewing
XRPublicSpectator: Towards Public Mixed Reality Viewing in Collocated Asymmetric Groups
RedirectedDoors+: Door-Opening Redirection with Dynamic Haptics in Room-Scale VR
Exploring Intended Functions of Indoor Flying Robots Interacting With Humans in Proximity
Exploring Intended Functions of Indoor Flying Robots Interacting With Humans in Proximity
Understanding Dementia Speech: Towards an Adaptive Voice Assistant for Enhanced Communication
HAID: Human-AI Interaction for Dementia Care
Substituting Animals with Biohybrid Robots: Speculative Interactions with Animal-Robot Hybrids
Virtuality or Physicality? Supporting Memorization Through Augmented Reality Gamification
HybridMingler: Towards Mixed-Reality Support for Mingling at Hybrid Conferences
RedirectedDoors: Redirection while Opening Doors in Virtual Reality
An Initial Exploration of Visual Cues in Head-Mounted Display Augmented Reality for Book Searching
360TourGuiding: Towards Virtual Reality Training for Tour Guiding
Augmented Reality with Industrial Process Tomography: To Support Complex Data Analysis in 3D Space
PACMHCI V5, ISS, November 2021 Editorial
Affective colormap design for accurate visual comprehension in industrial tomography
VXSlate: Combining head movement and mobile touch for large virtual display interaction
Welcome to the Adjunct Proceedings of ISS 2021.
Agent archetypes for human-drone interaction: Social robots or objects with intent?
The design of social drones: A review of studies on autonomous flyers in inhabited environments
CamCutter: Impromptu Vision-Based Cross-Device Application Sharing
ScaffoMapping: Assisting concept mapping for video learners
GazeLens: Guiding Attention to Improve Gaze Interpretation in Hub-Satellite Collaboration
Digimetaplan: Supporting facilitated brainstorming for distributed business teams
Towards materials for computational heirlooms: Blockchains and wristwatches
WristOrigami: Exploring foldable design for multi-display smartwatch
Understanding grassroots sports gamification in the wild
EDITalk: Towards designing eyes-free interactions for mobile word processing
MoveSpace: On-body athletic interaction for running and cycling
AdapTable: Extending Reach over Large Tabletops through Flexible Multi-Display Configuration
Social drone companion for the home environment: A user-centric exploration
Exploring proxemics for human-drone interaction
LabDesignAR: Configuring multi-camera motion capture systems in augmented reality
Preface - Proceeding of the ACM Conference on Virtual Reality Software and Technology, VRST 2017
Defining gestural interactions for large vertical touch displays
ReTool: Interactive Microtask and Workflow Design through Demonstration
Immersive environment for distributed creative collaboration
Using variable movement resistance sliders for remote discrete input
Scale Stain: Multi-Resolution Feature Enhancement in Pathology Visualization
Using Crowdsourcing for Scientific Analysis of Industrial Tomographic Images
Real walking in virtual environments for factory planning and evaluation
Understanding Design for Automated Image Analysis in Digital Pathology
RAMPARTS: Supporting Sensemaking with Spatially-Aware Mobile Interactions
Ubitile: A Finger-Worn I/O Device for Tabletop Vibrotactile Pattern Authoring
Mediated Reality Mirror: Towards a Study with Autistic Users
Towards an agenda for Sci-Fi inspired HCI research
NowAndThen: a Social Network-based Photo Recommendation Tool Supporting Reminiscence
Interactive Surfaces for Collaborative Software Design
WAVI: Improving motion capture calibration using haptic and visual feedback
HaptiColor: Interpolating Color Information as Haptic Feedback to Assist the Colorblind
How would you gesture navigate a drone? A user-centered approach to control a drone
A fuzzy data-based model for Human-Robot Proxemics
Towards Leaning Aware Interaction with Multi-touch Tabletops
Ubitile: A Finger-Worn I/O Device for Tabletop Vibrotactile Pattern Authoring
Designing robotic teaching assistants: Interaction design students’ and children’s views
Volvo single view of vehicle: Building a big data service from scratch in the automotive industry
OmniVib: Towards cross-body spatiotemporal vibrotactile notifications for mobile phones
Slide navigation patterns among pathologists with long experience of digital review
Visualizing Single-Camera Reprojection Errors Using Diffusion
Science Fiction and the Reality of HCI: Inspirations, Achievements or a Mismatch
Low-cost Experimental Setups for Mid-air 3D Reconstruction
Automated Component Testing of Evolutionary Software: An Industry Example
A comparative study of input devices for digital slide navigation
A drone agent to support a clean environment
Ad hoc encounters with big data: Engaging citizens in conversations around tabletops
Map Navigation Using a Wearable Mid-air Display
Gesture Bike: Examining Projection Surfaces and Turn Signal Systems for Urban Cycling
Emergent Interfaces: Constructive Assembly of Identical Units
Exploring diminished reality (DR) spaces to augment the attention of individuals with autism
Using video preferences to understand the human perception of real and fictional robots
Interaction in Motion with Mobile Projectors: Design Considerations
Untangling running: designing for real-life runner experiences
RUFUS: Remote supporter feedback for long-distance runners
ChromaGlove: A wearable haptic feedback device for colour recognition
Limiting trial and error: Introducing a systematic approach to designing clutching
Thaddeus: A dual device interaction space for exploring information visualisation
MochaTop: Building ad-hoc data spaces with multiple devices
Smart Flashlight: Map Navigation Using a Bike-mounted Projector
Notes from the front lines: Lessons learnt from designing for improving medical imaging data sharing
SubRosa: Supporting a proper learning atmosphere through subtle cues with immediate feedback
Multistatus Interaktionsgeräte für interaktive Tische
Examining interactive surfaces for maritime operations
SEMarbeta: Mobile sketch-gesture-video remote support for car drivers
Tangible tabletops for emergency response: an exploratory study
Holy smartphones and tablets, Batman! Mobile interaction's dynamic Duo
Tabletops: Interactive Horizontal Surfaces
Exploring User Motivations for Eyes-free Interaction on Mobile Devices
Tabletops: Interactive Horizontal Displays for Ubiquitous Computing
Dual Mode IR Position and State Transfer for Tangible Tabletops
Multi-State Device Tracking for Tangible Tabletops
From Table–System to Tabletop: Integrating Technology into Interactive Surfaces
Collaborative Whiteboard: Towards Remote CollaBoration and Interaction in Construction Design
A Short History of Tabletop Research, Technologies, and Products
Towards Solving the Missing Marker Problem in Realtime Motion Capture
DGTS: Integrated Typing and Pointing
On the Tabletop: Tangibles for Creative Problem Solving and Learning
2D/3D Web Transitions: Methods And Techniques
CERMIT: Co-located and Remote Collaborative System for Emergency Response Management
Predicting Missing Markers in Real-Time Optical Motion Capture
Epistemic action: a measure for cognitive support in tangible user interfaces?
CERMIT: Collaborative Training Technology for Emergency Response Managemen
Softly Elastic Device for 6DOF Input
BounceSlider: Actuated Sliders for Music Performance and Composition
Epistemic action: a measure for cognitive support in tangible user interfaces?
Real-Time 3D Hand Interaction: Optimization and Complexity Reduction
Ortholumen: Using Light for Direct Tabletop Input
3DVN: A Mixed Reality Platform for Mobile Navigation Assistance
Mobile Internet User Experience in the Western World: Cost-Benefit Estimation
Expert Habits vs. UI Improvements: Re-Design of a Room Booking System
One-Dimensional Force Feedback Slider: Digital Platform
Real-Time 3D Hand Interaction: Single Webcam Low-Cost Approach
Tangible User Interfaces for Creative Problem Solving, Collaboration, and Learning
Tangible User Interface for Chemistry Education: Comparative Evaluation and Re-Design
Exploring potential usability gaps when switching mobile phones: An empirical study
Feel the Beat: Direct Manipulation of Sound during Playback
Touch&Type: a novel pointing device for notebook computers
Proceedings First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
One-dimensional force feedback slider: going from an analogue to a digital platform
Tabletop Interaction: Research Alert
Force Feedback Slider: An interactive device for learning dynamic system behavior
Tangible User Interface for Chemistry Education: Visualization, Portability, and Database
Usability and Collaborative Aspects of Augmented Reality
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Showing 8 research projects
Access Table: Accessible Collaboration around Configurable Displays
The Rise of Social Drones: A Constructive Research Agenda
WASP - Interaction and Communication with Autonomous Agents in Sensor-Rich Environments
Vision-based interactive systems: Engineering Applications
Methods for complex medical volume visualization based on clinical tasks and cognitive processes
Data Intensive Visualization and Analysis (DIVA)