Morten Fjeld
Morten Fjeld är professor i Human Computer Interaction (HCI).
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Visar 148 publikationer
AiCommentator: A Multimodal Conversational Agent for Embedded Visualization in Football Viewing
XRPublicSpectator: Towards Public Mixed Reality Viewing in Collocated Asymmetric Groups
Exploring Intended Functions of Indoor Flying Robots Interacting With Humans in Proximity
Understanding Dementia Speech: Towards an Adaptive Voice Assistant for Enhanced Communication
HAID: Human-AI Interaction for Dementia Care
RedirectedDoors+: Door-Opening Redirection with Dynamic Haptics in Room-Scale VR
Substituting Animals with Biohybrid Robots: Speculative Interactions with Animal-Robot Hybrids
HybridMingler: Towards Mixed-Reality Support for Mingling at Hybrid Conferences
Virtuality or Physicality? Supporting Memorization Through Augmented Reality Gamification
RedirectedDoors: Redirection while Opening Doors in Virtual Reality
An Initial Exploration of Visual Cues in Head-Mounted Display Augmented Reality for Book Searching
360TourGuiding: Towards Virtual Reality Training for Tour Guiding
Augmented Reality with Industrial Process Tomography: To Support Complex Data Analysis in 3D Space
Affective colormap design for accurate visual comprehension in industrial tomography
PACMHCI V5, ISS, November 2021 Editorial
VXSlate: Combining head movement and mobile touch for large virtual display interaction
Welcome to the Adjunct Proceedings of ISS 2021.
Agent archetypes for human-drone interaction: Social robots or objects with intent?
The design of social drones: A review of studies on autonomous flyers in inhabited environments
CamCutter: Impromptu Vision-Based Cross-Device Application Sharing
GazeLens: Guiding Attention to Improve Gaze Interpretation in Hub-Satellite Collaboration
ScaffoMapping: Assisting concept mapping for video learners
Digimetaplan: Supporting facilitated brainstorming for distributed business teams
WristOrigami: Exploring foldable design for multi-display smartwatch
Towards materials for computational heirlooms: Blockchains and wristwatches
Understanding grassroots sports gamification in the wild
MoveSpace: On-body athletic interaction for running and cycling
EDITalk: Towards designing eyes-free interactions for mobile word processing
AdapTable: Extending Reach over Large Tabletops through Flexible Multi-Display Configuration
Exploring proxemics for human-drone interaction
Social drone companion for the home environment: A user-centric exploration
Preface - Proceeding of the ACM Conference on Virtual Reality Software and Technology, VRST 2017
Immersive environment for distributed creative collaboration
LabDesignAR: Configuring multi-camera motion capture systems in augmented reality
ReTool: Interactive Microtask and Workflow Design through Demonstration
Defining gestural interactions for large vertical touch displays
Using variable movement resistance sliders for remote discrete input
Mediated Reality Mirror: Towards a Study with Autistic Users
Real walking in virtual environments for factory planning and evaluation
Understanding Design for Automated Image Analysis in Digital Pathology
Scale Stain: Multi-Resolution Feature Enhancement in Pathology Visualization
RAMPARTS: Supporting Sensemaking with Spatially-Aware Mobile Interactions
Using Crowdsourcing for Scientific Analysis of Industrial Tomographic Images
Towards an agenda for Sci-Fi inspired HCI research
Ubitile: A Finger-Worn I/O Device for Tabletop Vibrotactile Pattern Authoring
Towards Leaning Aware Interaction with Multi-touch Tabletops
NowAndThen: a Social Network-based Photo Recommendation Tool Supporting Reminiscence
HaptiColor: Interpolating Color Information as Haptic Feedback to Assist the Colorblind
How would you gesture navigate a drone? A user-centered approach to control a drone
Interactive Surfaces for Collaborative Software Design
WAVI: Improving motion capture calibration using haptic and visual feedback
A fuzzy data-based model for Human-Robot Proxemics
Ubitile: A Finger-Worn I/O Device for Tabletop Vibrotactile Pattern Authoring
A drone agent to support a clean environment
Visualizing Single-Camera Reprojection Errors Using Diffusion
Science Fiction and the Reality of HCI: Inspirations, Achievements or a Mismatch
Low-cost Experimental Setups for Mid-air 3D Reconstruction
Automated Component Testing of Evolutionary Software: An Industry Example
Volvo single view of vehicle: Building a big data service from scratch in the automotive industry
OmniVib: Towards cross-body spatiotemporal vibrotactile notifications for mobile phones
Designing robotic teaching assistants: Interaction design students’ and children’s views
A comparative study of input devices for digital slide navigation
Slide navigation patterns among pathologists with long experience of digital review
Ad hoc encounters with big data: Engaging citizens in conversations around tabletops
Map Navigation Using a Wearable Mid-air Display
Emergent Interfaces: Constructive Assembly of Identical Units
Gesture Bike: Examining Projection Surfaces and Turn Signal Systems for Urban Cycling
Using video preferences to understand the human perception of real and fictional robots
Interaction in Motion with Mobile Projectors: Design Considerations
RUFUS: Remote supporter feedback for long-distance runners
Exploring diminished reality (DR) spaces to augment the attention of individuals with autism
Untangling running: designing for real-life runner experiences
ChromaGlove: A wearable haptic feedback device for colour recognition
Thaddeus: A dual device interaction space for exploring information visualisation
Limiting trial and error: Introducing a systematic approach to designing clutching
Smart Flashlight: Map Navigation Using a Bike-mounted Projector
MochaTop: Building ad-hoc data spaces with multiple devices
SubRosa: Supporting a proper learning atmosphere through subtle cues with immediate feedback
Notes from the front lines: Lessons learnt from designing for improving medical imaging data sharing
Multistatus Interaktionsgeräte für interaktive Tische
Examining interactive surfaces for maritime operations
Tangible tabletops for emergency response: an exploratory study
Holy smartphones and tablets, Batman! Mobile interaction's dynamic Duo
Tabletops: Interactive Horizontal Surfaces
SEMarbeta: Mobile sketch-gesture-video remote support for car drivers
Exploring User Motivations for Eyes-free Interaction on Mobile Devices
Tabletops: Interactive Horizontal Displays for Ubiquitous Computing
Dual Mode IR Position and State Transfer for Tangible Tabletops
Multi-State Device Tracking for Tangible Tabletops
From Table–System to Tabletop: Integrating Technology into Interactive Surfaces
Collaborative Whiteboard: Towards Remote CollaBoration and Interaction in Construction Design
A Short History of Tabletop Research, Technologies, and Products
Towards Solving the Missing Marker Problem in Realtime Motion Capture
On the Tabletop: Tangibles for Creative Problem Solving and Learning
DGTS: Integrated Typing and Pointing
2D/3D Web Transitions: Methods And Techniques
CERMIT: Co-located and Remote Collaborative System for Emergency Response Management
Epistemic action: a measure for cognitive support in tangible user interfaces?
Predicting Missing Markers in Real-Time Optical Motion Capture
CERMIT: Collaborative Training Technology for Emergency Response Managemen
Softly Elastic Device for 6DOF Input
BounceSlider: Actuated Sliders for Music Performance and Composition
Epistemic action: a measure for cognitive support in tangible user interfaces?
Real-Time 3D Hand Interaction: Optimization and Complexity Reduction
Ortholumen: Using Light for Direct Tabletop Input
3DVN: A Mixed Reality Platform for Mobile Navigation Assistance
Mobile Internet User Experience in the Western World: Cost-Benefit Estimation
Tangible User Interfaces for Creative Problem Solving, Collaboration, and Learning
Real-Time 3D Hand Interaction: Single Webcam Low-Cost Approach
Expert Habits vs. UI Improvements: Re-Design of a Room Booking System
One-Dimensional Force Feedback Slider: Digital Platform
Tangible User Interface for Chemistry Education: Comparative Evaluation and Re-Design
Exploring potential usability gaps when switching mobile phones: An empirical study
Feel the Beat: Direct Manipulation of Sound during Playback
Proceedings First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
Touch&Type: a novel pointing device for notebook computers
One-dimensional force feedback slider: going from an analogue to a digital platform
Tabletop Interaction: Research Alert
Force Feedback Slider: An interactive device for learning dynamic system behavior
Tangible User Interface for Chemistry Education: Visualization, Portability, and Database
Usability and Collaborative Aspects of Augmented Reality
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Visar 8 forskningsprojekt
AccessTable: Tillgängligheten av Skärmbaserade Arbetsytor och Samarbetsverktyg
The Rise of Social Drones: A Constructive Research Agenda
WASP - Interaction and Communication with Autonomous Agents in Sensor-Rich Environments
Vision-baserade interaktiva system: Industriell Tillämpning
Data Intensive Visualization and Analysis (DIVA)