Immersive environment for distributed creative collaboration
Paper i proceeding, 2017

While videoconferencing has been available for years, tools for distributed creative collaboration such as brainstorming have not yet reached professional use. Unlike regular conferencing, brainstorming relies on information exchange across multiple channels in shared task and communication spaces. If a participant joins a facilitated brainstorming session remotely through his/her mobile device, perceiving these spaces is challenging. By proposing an immersive environment for the remote participant, this tech note addresses how to provide him/her a stronger engagement. Offered as a client application for the remote participant's tablet device, it enables him/her to see all channels and select which one to interact with. Our proof-of-concept client allows us to examine how this immersive environment for distributed creative collaboration can provide the remote participant with an increased engagement.

Mobile device

Immersion

Team work

Författare

Khanh Duy Le

Chalmers, Tillämpad informationsteknologi, Interaktionsdesign (Chalmers)

Morten Fjeld

Chalmers, Tillämpad informationsteknologi, Interaktionsdesign (Chalmers)

Ali Alavi

Eidgenössische Technische Hochschule Zürich (ETH)

Andreas Kunz

Eidgenössische Technische Hochschule Zürich (ETH)

23rd ACM Conference on Virtual Reality Software and Technology, VRST 2017, Gothenburg, Sweden, 8-10 November 2017

Vol. Part F131944 a16

Ämneskategorier

Människa-datorinteraktion (interaktionsdesign)

DOI

10.1145/3139131.3139163

ISBN

978-1-4503-5548-3

Mer information

Senast uppdaterat

2018-03-19