VXSlate: Combining head movement and mobile touch for large virtual display interaction
Paper in proceeding, 2021

Virtual Reality (VR) headsets can open opportunities for users to accomplish complex tasks on large virtual displays, using compact setups. However, interacting with large virtual displays using existing interaction techniques might cause fatigue, especially for precise manipulations, due to the lack of physical surfaces. We designed VXSlate, an interaction technique that uses a large virtual display, as an expansion of a tablet. VXSlate combines a user's head movements, as tracked by the VR headset, and touch interaction on the tablet. The user's head movements position both a virtual representation of the tablet and of the user's hand on the large virtual display. The user's multi-touch interactions perform finely-tuned content manipulations.

Human-centered computing

Virtual Reality

Interaction techniques

Human computer interaction

Author

Khanh Duy Le

ABB

Tanh Quang Tran

University of Otago

Karol Chlasta

Polsko-JapoĊ„ska Akademia Technik Komputerowych

Krzysztof Krejtz

SWPS University of Social Sciences and Humanities

Morten Fjeld

University of Bergen

Chalmers, Computer Science and Engineering (Chalmers), Interaction design

Andreas Kunz

Swiss Federal Institute of Technology in Zürich (ETH)

Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021

528-529 9419339
9780738113678 (ISBN)

2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021
Virtual, Lisbon, Portugal,

Subject Categories

Media and Communication Technology

Interaction Technologies

Human Computer Interaction

DOI

10.1109/VRW52623.2021.00146

More information

Latest update

10/28/2022