Fast Rendering of Image Mosaics and ASCII Art
Journal article, 2015

An image mosaic is an assembly of a large number of small images, usually called tiles, taken from a specific dictionary/codebook. When viewed as a whole, the appearance of a single large image emerges, i.e. each tile approximates a small block of pixels. ASCII art is a related (and older) graphic design technique for producing images from printable characters. Although automatic procedures for both of these visualization schemes have been studied in the past, some are computationally heavy and cannot offer real-time and interactive performance. We propose an algorithm able to reproduce the quality of existing non-photorealistic rendering techniques, in particular ASCII art and image mosaics, obtaining large performance speed-ups. The basic idea is to partition the input image into a rectangular grid and use a decision tree to assign a tile from a pre-determined codebook to each cell. Our implementation can process video streams from webcams in real time and it is suitable for modestly equipped devices. We evaluate our technique by generating the renderings of a variety of images and videos, with good results. The source code of our engine is publicly available.

SSIM

ASCII art

Rendering [Computer Graphics]: Non-photorealistic rendering

decision trees

image mosaics

Author

Nenad Marcuš

University of Zagreb

Marco Fratarcangeli

Chalmers, Applied Information Technology (Chalmers), Interaction design

Igor Pandzic

University of Zagreb

Jörgen Ahlberg

Linköping University

Computer Graphics Forum

0167-7055 (ISSN) 1467-8659 (eISSN)

Vol. 34 6 251-261

Areas of Advance

Information and Communication Technology

Subject Categories

Computer Science

Computer Vision and Robotics (Autonomous Systems)

DOI

10.1111/cgf.12597

More information

Latest update

2/28/2018