Marco Fratarcangeli

Docent at Department of Applied Information Technology, Interaction Design (Chalmers)

Dr. Marco Fratarcangeli is a Senior Lecturer at Chalmers University of Technology, in Gothenburg (Sweden). His research interests are in the area of physically-based animation as well as virtual characters synthesis, with emphasis on the application of the above expertise on computer-aided design and medical fields. His research focuses on (i) the application of computational physical models to the simulation of soft bodies and (ii) the design and implementation of parallel simulation algorithms and data structures suitable for the full exploitation of modern GPUs. Previously, he was an assistant professor (2011 - 2014) at Sapienza University of Rome (Italy), where he also obtained his PhD (2009). He has been also a visiting professor (03-07/2014) at Télécom ParisTech in Paris (France), and from 2004 to 2006 a visiting researcher at the Linköping Institute of Technology (Sweden).

Source: orcid.org

Projects

2016–2018

Interactive 3D deformable bodies design

Marco Fratarcangeli Department of Applied Information Technology, Interaction Design (Chalmers)
Swedish Research Council (VR)

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Publications

2016

Practical Offline Rendering of Woven Cloth

Vidar Nelson, Peter M. McEvoy, Marco Fratarcangeli et al
Smart Tools and Apps for Graphics - Eurographics Italian Chapter Conference
Conference paper - peer reviewed
2016

Vivace: a practical gauss-seidel method for stable soft body dynamics

Marco Fratarcangeli, Valentina Tibaldo, Fabio Pellacini et al
ACM Transactions on Graphics. Vol. 35 (6)
Scientific journal article - peer reviewed
2016

Inverse Kinematics Using Dynamic Joint Parameters

Jing Huang, Marco Fratarcangeli, Yu Ding et al
The Visual Computer
Scientific journal article - peer reviewed
2016

State of the art in skinning techniques for articulated deformable characters

Nadine Abu Rumman, Marco Fratarcangeli,
11th International Conference on Computer Graphics Theory and Application, GRAPP 2016; Part of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2016; Rome; Italy; 27 February 2016 through 29 February 2016, p. 200-212
Conference paper - peer reviewed
2015

Low-cost Experimental Setups for Mid-air 3D Reconstruction

Alexandru Dancu, Marco Fratarcangeli, Mickaël Fourgeaud et al
Smart Tools and Apps in computer Graphics
Conference paper - peer reviewed
2015

A GPU-based Implementation of Position Based Dynamics for Interactive Deformable Bodies

Marco Fratarcangeli, Fabio Pellacini,
Journal of Graphics Tools. Vol. 17 (3), p. 59-66
Scientific journal article - peer reviewed
2015

Scalable Partitioning for Parallel Position Based Dynamics

Marco Fratarcangeli, Fabio Pellacini,
Computer graphics forum. Vol. 34 (2), p. 405-413
Scientific journal article - peer reviewed
2015

Fast Rendering of Image Mosaics and ASCII Art

Nenad Marcuš, Marco Fratarcangeli, Igor Pandzic et al
Computer graphics forum. Vol. 34 (6), p. 251-261
Scientific journal article - peer reviewed
2015

Position-Based Skinning for Soft Articulated Characters

Nadine Abu Rumman, Marco Fratarcangeli,
Computer graphics forum. Vol. 34 (6), p. 240-250
Scientific journal article - peer reviewed
2014

Near Real-Time Multi-GPU omegaK Algorithm for SAR Processing

Davide Tiriticco, Marco Fratarcangeli, Riccardo Ferrara et al
Proceedings of the 2014 conference on Big Data from Space (BiDS'14), p. 277-280
Conference paper - peer reviewed
2013

Interactive, musculoskeletal model for animating virtual faces

Marco Fratarcangeli,
ACM International Conference Proceeding Series
Conference paper - peer reviewed
2012

Position-based facial animation synthesis

Marco Fratarcangeli,
Computer Animation and Virtual Worlds. Vol. 23 (3-4), p. 457-466
Scientific journal article - peer reviewed
2007

Facial motion cloning with radial basis functions in MPEG-4 FBA

Marco Fratarcangeli, M. Schaerf, R. Forchheimer et al
Graphical Models. Vol. 69 (2), p. 106-118
Scientific journal article - peer reviewed