Marco Fratarcangeli

Associate Professor at Chalmers, Computer Science and Engineering (Chalmers), Interaction Design (Chalmers)

Dr. Marco Fratarcangeli is an associate professor in the department of Computer Science and Engineering at Chalmers University of Technology in Gothenburg, Sweden. His main academic interests are in the area of real-time computer animations based on the physics of motion, or Physically-based Animation. He has been an assistant professor (2011-2014) at Sapienza University in Rome (Italy), and a visiting professor (2014) at Telecom Paristech in Paris (France). He received a Ph.D. in Computer Engineering from Sapienza in 2009, jointly with Linköping University in Sweden. He has been awarded the Young Researcher grant from Vetenskapsrådet (Swedish Research Council) in 2015.

Source: orcid.org

Showing 24 publications

2018

Parallel iterative solvers for real-time elastic deformations

Marco Fratarcangeli, Huamin Wang, Yin Yang
SA '18 SIGGRAPH Asia 2018 Courses
Paper in proceedings
2018

Parallel Multigrid for Nonlinear Cloth Simulation

Zhendong Wang, Longhua Wu, Marco Fratarcangeli et al
Computer Graphics Forum. Vol. 37 (7), p. 131-141
Journal article
2018

Foreword to the Special Section on the 23rd ACM Symposium on Virtual Reality Software and Technology 2017

Jonas Unger, Oliver Staadt, Morten Fjeld et al
Computers and Graphics. Vol. 77, p. A3-A4
Introductory text in journal
2018

Fast Quadrangular Mass-Spring Systems using Red-Black Ordering

Oskar Nylèn, Pontus Pall, Marco Fratarcangeli
Workshop on Virtual Reality Interaction and Physical Simulation
Paper in proceedings
2017

sLayer: a System for Multi-Layered Material Sculpting

Claudio Calabrese, Marco Fratarcangeli, Fabio Pellacini
Eurographics Symposium on Rendering - Experimental Ideas & Implementations
Paper in proceedings
2017

Skin deformation methods for interactive character animation

Nadine Abu Rumman, Marco Fratarcangeli
Communications in Computer and Information Science. Vol. 693, p. 153-174
Paper in proceedings
2017

Inverse kinematics using dynamic joint parameters: inverse kinematics animation synthesis learnt from sub-divided motion micro-segments

J. Huang, Marco Fratarcangeli, Y. Ding et al
Visual Computer. Vol. 33 (12), p. 1541-1553
Journal article
2017

Real time simulation of inextensible surgical thread using a Kirchhoff rod model with force output for haptic feedback applications

Z. Wang, Marco Fratarcangeli, A. Ruimi et al
International Journal of Solids and Structures. Vol. 113-114, p. 192-208
Journal article
2017

Multi-Variate Gaussian-Based Inverse Kinematics

J. Huang, Q. Wang, Marco Fratarcangeli et al
Computer Graphics Forum. Vol. 36 (8), p. 418-428
Journal article
2017

Skin Deformation Methods for Interactive Character Animation

Nadine Abu Rumman, Marco Fratarcangeli
Computer Vision, Imaging and Computer Graphics Theory and Applications, p. 153-174
Book chapter
2016

Inverse Kinematics Using Dynamic Joint Parameters

Jing Huang, Marco Fratarcangeli, Yu Ding et al
Visual Computer
Journal article
2016

State of the art in skinning techniques for articulated deformable characters

Nadine Abu Rumman, Marco Fratarcangeli
11th International Conference on Computer Graphics Theory and Application, GRAPP 2016; Part of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2016; Rome; Italy; 27 February 2016 through 29 February 2016, p. 200-212
Paper in proceedings
2016

Vivace: a practical gauss-seidel method for stable soft body dynamics

Marco Fratarcangeli, Valentina Tibaldo, Fabio Pellacini
ACM Transactions on Graphics. Vol. 35 (6)
Journal article
2016

Practical Offline Rendering of Woven Cloth

Vidar Nelson, Peter M. McEvoy, Marco Fratarcangeli
Smart Tools and Apps for Graphics - Eurographics Italian Chapter Conference
Paper in proceedings
2015

Low-cost Experimental Setups for Mid-air 3D Reconstruction

Alexandru Dancu, Marco Fratarcangeli, Mickaël Fourgeaud et al
Smart Tools and Apps in computer Graphics
Paper in proceedings
2015

Position-Based Skinning for Soft Articulated Characters

Nadine Abu Rumman, Marco Fratarcangeli
Computer Graphics Forum. Vol. 34 (6), p. 240-250
Journal article
2015

Fast Rendering of Image Mosaics and ASCII Art

Nenad Marcuš, Marco Fratarcangeli, Igor Pandzic et al
Computer Graphics Forum. Vol. 34 (6), p. 251-261
Journal article
2015

A GPU-based Implementation of Position Based Dynamics for Interactive Deformable Bodies

Marco Fratarcangeli, Fabio Pellacini
Journal of Graphics Tools. Vol. 17 (3), p. 59-66
Journal article
2015

Scalable Partitioning for Parallel Position Based Dynamics

Marco Fratarcangeli, Fabio Pellacini
Computer Graphics Forum. Vol. 34 (2), p. 405-413
Journal article
2014

Near Real-Time Multi-GPU omegaK Algorithm for SAR Processing

Davide Tiriticco, Marco Fratarcangeli, Riccardo Ferrara et al
Proceedings of the 2014 conference on Big Data from Space (BiDS'14), p. 277-280
Paper in proceedings
2013

Interactive, musculoskeletal model for animating virtual faces

Marco Fratarcangeli
ACM International Conference Proceeding Series
Paper in proceedings
2012

Position-based facial animation synthesis

Marco Fratarcangeli
Computer Animation and Virtual Worlds. Vol. 23 (3-4), p. 457-466
Journal article
2007

Facial motion cloning with radial basis functions in MPEG-4 FBA

Marco Fratarcangeli, M. Schaerf, R. Forchheimer
Graphical Models. Vol. 69 (2), p. 106-118
Journal article

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Showing 2 research projects

2017–2018

Parallel Algorithms for Interactive Simulations of 3D Soft Tissues

Marco Fratarcangeli Interaction Design (Chalmers)
The Swedish Foundation for International Cooperation in Research and Higher Education (STINT)

2016–2018

Interactive 3D deformable bodies design

Marco Fratarcangeli Interaction Design (Chalmers)
Swedish Research Council (VR)

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