Marco Fratarcangeli

Docent vid Interaktionsdesign (Chalmers)

Marco Fratarcangeli is a Professor of Computer Science at Chalmers University of Technology in Gothenburg, Sweden. His main academic interests are in visual computing and computer graphics, particularly animation. His recent research is focused on physically based simulation, using state-of-the-art nonlinear optimization methods and massively parallel graphics hardware. He has been an Associate Professor (2016-2020) at Chalmers, an Assistant Professor (2011-2014) at Sapienza University in Rome (Italy), and a visiting professor (2014) at Telecom Paristech in Paris (France). He obtained his PhD in Computer Engineering from Sapienza in 2009, jointly with Linköping University in Sweden. Marco has been awarded the Young Researcher grant from Vetenskapsrådet (Swedish Research Council) in 2015. From 2017 to 2020, he has been consultant at Disney Research Studio in Zurich, working on fast nonlinear optimizer for creating realistic digital humans for visual effects in films. In 2017, based on his research, he co-founded and is currently CEO of Deform Dynamics AB, a company developing next-generation computational animation tools.

Källa: orcid.org
Image of Marco Fratarcangeli

Visar 28 publikationer

2020

Medial ElasticsElastics: Efficient and Collision-Ready Deformation via Medial Axis Transform

Lei Lan, Ran Luo, Marco Fratarcangeli et al
ACM Transactions on Graphics. Vol. 39 (3)
Artikel i vetenskaplig tidskrift
2020

Fast Nonlinear Least Squares Optimization of Large-Scale Semi-Sparse Problems

Marco Fratarcangeli, Derek Bradley, Aurel Gruber et al
Computer Graphics Forum. Vol. 39 (2)
Artikel i vetenskaplig tidskrift
2020

Automated microwave tomography (Mwt) image segmentation: State-of-the-art implementation and evaluation

Yuchong Zhang, Yong Ma, Adel Omrani et al
Journal of WSCG. Vol. 2020 (2020), p. 126-136
Artikel i vetenskaplig tidskrift
2020

Interactive Sculpting of Digital Faces Using an Anatomical Modeling Paradigm

Aurel Gruber, Marco Fratarcangeli, Gaspard Zoss et al
Computer Graphics Forum. Vol. 39 (5), p. 93-102
Artikel i vetenskaplig tidskrift
2020

Interactive Assembly and Animation of 3D Digital Garments

Oskar Nylèn, Pontus Pall, Yuko Ishiwaka et al
EG 2020 - Short Papers
Paper i proceeding
2019

Automatic image segmentation for microwave tomography (MWT): From implementation to comparative evaluation

Yuchong Zhang, Yong Ma, Adel Omrani et al
ACM International Conference Proceeding Series. Vol. 2019
Paper i proceeding
2018

Parallel iterative solvers for real-time elastic deformations

Marco Fratarcangeli, Huamin Wang, Yin Yang
SA '18 SIGGRAPH Asia 2018 Courses
Paper i proceeding
2018

Parallel Multigrid for Nonlinear Cloth Simulation

Zhendong Wang, Longhua Wu, Marco Fratarcangeli et al
Computer Graphics Forum. Vol. 37 (7), p. 131-141
Artikel i vetenskaplig tidskrift
2018

Fast Quadrangular Mass-Spring Systems using Red-Black Ordering

Oskar Nylèn, Pontus Pall, Marco Fratarcangeli
Workshop on Virtual Reality Interaction and Physical Simulation
Paper i proceeding
2017

sLayer: a System for Multi-Layered Material Sculpting

Claudio Calabrese, Marco Fratarcangeli, Fabio Pellacini
Eurographics Symposium on Rendering - Experimental Ideas & Implementations
Paper i proceeding
2017

Skin deformation methods for interactive character animation

Nadine Abu Rumman, Marco Fratarcangeli
Communications in Computer and Information Science. Vol. 693, p. 153-174
Paper i proceeding
2017

Real time simulation of inextensible surgical thread using a Kirchhoff rod model with force output for haptic feedback applications

Z. Wang, Marco Fratarcangeli, A. Ruimi et al
International Journal of Solids and Structures. Vol. 113-114, p. 192-208
Artikel i vetenskaplig tidskrift
2017

Multi-Variate Gaussian-Based Inverse Kinematics

J. Huang, Q. Wang, Marco Fratarcangeli et al
Computer Graphics Forum. Vol. 36 (8), p. 418-428
Artikel i vetenskaplig tidskrift
2017

Inverse Kinematics Using Dynamic Joint Parameters

Jing Huang, Marco Fratarcangeli, Yu Ding et al
Visual Computer. Vol. 33 (12), p. 1541-1553
Artikel i vetenskaplig tidskrift
2017

Skin Deformation Methods for Interactive Character Animation

Nadine Abu Rumman, Marco Fratarcangeli
Computer Vision, Imaging and Computer Graphics Theory and Applications, p. 153-174
Kapitel i bok
2016

State of the art in skinning techniques for articulated deformable characters

Nadine Abu Rumman, Marco Fratarcangeli
11th International Conference on Computer Graphics Theory and Application, GRAPP 2016; Part of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2016; Rome; Italy; 27 February 2016 through 29 February 2016, p. 200-212
Paper i proceeding
2016

Vivace: a practical gauss-seidel method for stable soft body dynamics

Marco Fratarcangeli, Valentina Tibaldo, Fabio Pellacini
ACM Transactions on Graphics. Vol. 35 (6)
Artikel i vetenskaplig tidskrift
2016

Practical Offline Rendering of Woven Cloth

Vidar Nelson, Peter M. McEvoy, Marco Fratarcangeli
Smart Tools and Apps for Graphics - Eurographics Italian Chapter Conference
Paper i proceeding
2015

Low-cost Experimental Setups for Mid-air 3D Reconstruction

Alexandru Dancu, Marco Fratarcangeli, Mickaël Fourgeaud et al
Smart Tools and Apps in computer Graphics, p. 1-6
Paper i proceeding
2015

Position-Based Skinning for Soft Articulated Characters

Nadine Abu Rumman, Marco Fratarcangeli
Computer Graphics Forum. Vol. 34 (6), p. 240-250
Artikel i vetenskaplig tidskrift
2015

Fast Rendering of Image Mosaics and ASCII Art

Nenad Marcuš, Marco Fratarcangeli, Igor Pandzic et al
Computer Graphics Forum. Vol. 34 (6), p. 251-261
Artikel i vetenskaplig tidskrift
2015

A GPU-based Implementation of Position Based Dynamics for Interactive Deformable Bodies

Marco Fratarcangeli, Fabio Pellacini
Journal of Graphics Tools. Vol. 17 (3), p. 59-66
Artikel i vetenskaplig tidskrift
2015

Scalable Partitioning for Parallel Position Based Dynamics

Marco Fratarcangeli, Fabio Pellacini
Computer Graphics Forum. Vol. 34 (2), p. 405-413
Artikel i vetenskaplig tidskrift
2014

Near Real-Time Multi-GPU omegaK Algorithm for SAR Processing

Davide Tiriticco, Marco Fratarcangeli, Riccardo Ferrara et al
Proceedings of the 2014 conference on Big Data from Space (BiDS'14), p. 277-280
Paper i proceeding
2013

Interactive, musculoskeletal model for animating virtual faces

Marco Fratarcangeli
ACM International Conference Proceeding Series
Paper i proceeding
2012

Position-based facial animation synthesis

Marco Fratarcangeli
Computer Animation and Virtual Worlds. Vol. 23 (3-4), p. 457-466
Artikel i vetenskaplig tidskrift
2007

Facial motion cloning with radial basis functions in MPEG-4 FBA

Marco Fratarcangeli, M. Schaerf, R. Forchheimer
Graphical Models. Vol. 69 (2), p. 106-118
Artikel i vetenskaplig tidskrift

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Visar 2 forskningsprojekt

2017–2018

Parallel Algorithms for Interactive Simulations of 3D Soft Tissues

Marco Fratarcangeli Interaktionsdesign (Chalmers)
STINT

2016–2018

Interaktiva 3D deformerbara kroppars design

Marco Fratarcangeli Interaktionsdesign (Chalmers)
Vetenskapsrådet (VR)

Det kan finnas fler projekt där Marco Fratarcangeli medverkar, men du måste vara inloggad som anställd på Chalmers för att kunna se dem.