Skin deformation methods for interactive character animation
Paper i proceeding, 2017

Character animation is a vital component of contemporary computer games, animated feature films and virtual reality applications. The problem of creating appealing character animation can best be described by the title of the animation bible: “The Illusion of Life”. The focus is not on completing a given motion task, but more importantly on how this motion task is performed by the character. This does not necessarily require realistic behavior, but behavior that is believable. This of course includes the skin deformations when the character is moving. In this paper, we focus on the existing research in the area of skin deformation, ranging from skeleton-based deformation and volume preserving techniques to physically based skinning methods. We also summarize the recent contributions in deformable and soft body simulations for articulated characters, and discuss various geometric and example-based approaches. © Springer International Publishing AG 2017.

Volume-preserving

Physics-based animation

Skinning

Character animation

Deformation

Skeleton-based animation

Författare

Nadine Abu Rumman

Sapienza, Università di Roma

Marco Fratarcangeli

Chalmers, Tillämpad informationsteknologi

Chalmers, Tillämpad informationsteknologi, Interaktionsdesign (Chalmers)

Chalmers, Data- och informationsteknik

Communications in Computer and Information Science

1865-0929 (ISSN)

Vol. 693 153-174

Ämneskategorier

Datorteknik

Programvaruteknik

Människa-datorinteraktion (interaktionsdesign)

Datorseende och robotik (autonoma system)

Styrkeområden

Informations- och kommunikationsteknik

Building Futures

Drivkrafter

Hållbar utveckling

DOI

10.1007/978-3-319-64870-5_8

ISBN

9783319648699