Skin deformation methods for interactive character animation
Paper in proceeding, 2017
Character animation
Skeleton-based animation
Deformation
Physics-based animation
Skinning
Volume-preserving
Author
Nadine Abu Rumman
Sapienza University of Rome
Marco Fratarcangeli
Chalmers, Applied Information Technology (Chalmers), Interaction design
Communications in Computer and Information Science
1865-0929 (ISSN) 18650937 (eISSN)
Vol. 693 153-174Subject Categories
Computer Engineering
Software Engineering
Human Computer Interaction
Computer Vision and Robotics (Autonomous Systems)
Areas of Advance
Information and Communication Technology
Building Futures (2010-2018)
Driving Forces
Sustainable development
DOI
10.1007/978-3-319-64870-5_8