State of the art in skinning techniques for articulated deformable characters
Paper i proceeding, 2016
Skeleton-Based Animation
Character Animation
Skinning
Physics-Based Animation
Författare
Nadine Abu Rumman
Sapienza, Università di Roma
Marco Fratarcangeli
Chalmers, Tillämpad informationsteknologi, Interaktionsdesign
11th International Conference on Computer Graphics Theory and Application, GRAPP 2016; Part of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2016; Rome; Italy; 27 February 2016 through 29 February 2016
200-212
978-989758175-5 (ISBN)
Styrkeområden
Informations- och kommunikationsteknik
Ämneskategorier
Människa-datorinteraktion (interaktionsdesign)
DOI
10.5220/0005720101980210
ISBN
978-989758175-5