State of the art in skinning techniques for articulated deformable characters
Paper in proceeding, 2016
Skeleton-Based Animation
Character Animation
Skinning
Physics-Based Animation
Author
Nadine Abu Rumman
Sapienza University of Rome
Marco Fratarcangeli
Chalmers, Applied Information Technology (Chalmers), Interaction design
11th International Conference on Computer Graphics Theory and Application, GRAPP 2016; Part of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2016; Rome; Italy; 27 February 2016 through 29 February 2016
200-212
978-989758175-5 (ISBN)
Areas of Advance
Information and Communication Technology
Subject Categories
Human Computer Interaction
DOI
10.5220/0005720101980210
ISBN
978-989758175-5