Interactive Assembly and Animation of 3D Digital Garments
Paper i proceeding, 2020

We present a novel real-time tool for sewing together 2D patterns, enabling quick assembly of visually plausible, interactively animated garments for virtual characters. The process is assisted by ad-hoc visual hints and allows designers to import 2D patterns from any CAD-tool, connect them using seams around a 3D character with any body type, and assess the overall quality during the character animation. The cloth is numerically simulated including robust modeling of contact of the cloth with itself and with the character's body. Overall, our tool allows for fast prototyping of virtual garments, achieving immediate feedback on their behaviour and visual quality on an animated character, in effect speeding up the content production pipeline for visual effects applications involving clothed characters.

Shape modeling

Mesh models

Collision detection


Oskar Nylèn

Chalmers, Data- och informationsteknik, Interaktionsdesign (Chalmers)

Pontus Pall

Chalmers, Data- och informationsteknik, Interaktionsdesign (Chalmers)

Yuko Ishiwaka

SoftBank Corp.

Kazuto Suda

SoftBank Corp.

Marco Fratarcangeli

Chalmers, Data- och informationsteknik, Interaktionsdesign (Chalmers)

EG 2020 - Short Papers

1017-4656 (ISSN)

Eurographics 2020 - Short Papers
, Sweden,


Informations- och kommunikationsteknik


Data- och informationsvetenskap



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